From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 104362] GPU fault detected on wine-nine Path of Exile Date: Tue, 15 Jan 2019 01:39:15 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1890327400==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 3E2196E63E for ; Tue, 15 Jan 2019 01:39:15 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1890327400== Content-Type: multipart/alternative; boundary="15475163553.FcA3c9.27588" Content-Transfer-Encoding: 7bit --15475163553.FcA3c9.27588 Date: Tue, 15 Jan 2019 01:39:15 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D104362 --- Comment #17 from Marek Ol=C5=A1=C3=A1k --- (In reply to nmr from comment #15) > Marek forgive my ignorance but why would SGPR spilling or branching cause > the hang? Is the shader just timing out somehow and the timeout resulting= in > a kernel module abort? Pretty much. The shader is stuck and doesn't continue. Also the shader is insanely huge with lots of SGPR spilling and branching. --=20 You are receiving this mail because: You are the assignee for the bug.= --15475163553.FcA3c9.27588 Date: Tue, 15 Jan 2019 01:39:15 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 17 on bug 10436= 2 from Marek Ol=C5=A1=C3=A1k
(In reply to nmr from comment #15)
> Marek forgive my ignorance but why would SGPR sp=
illing or branching cause
> the hang? Is the shader just timing out somehow and the timeout result=
ing in
> a kernel module abort?

Pretty much. The shader is stuck and doesn't continue. Also the shader is
insanely huge with lots of SGPR spilling and branching.


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