From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 104490] [radeonsi/290x] Dota2 fails to start (can't create opengl context) Date: Thu, 04 Jan 2018 16:29:45 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1236260460==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 06C8D6E19D for ; Thu, 4 Jan 2018 16:29:45 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1236260460== Content-Type: multipart/alternative; boundary="15150833840.2c2504.13424"; charset="UTF-8" --15150833840.2c2504.13424 Date: Thu, 4 Jan 2018 16:29:44 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D104490 --- Comment #2 from Michel D=C3=A4nzer --- (In reply to Sebastian Parborg from comment #0) > [...] there seems to be some kind of cached behaviour (not the mesa shader > cache as I removed the directory [...] Which directory exactly did you remove? Have you tried setting the environm= ent variable MESA_GLSL_CACHE_DISABLE=3Dtrue to see if that avoids the problem? --=20 You are receiving this mail because: You are the assignee for the bug.= --15150833840.2c2504.13424 Date: Thu, 4 Jan 2018 16:29:44 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 2 on bug 10449= 0 from Michel D=C3=A4nzer
(In reply to Sebastian Parborg from comment #0)
> [...] there seems to be some kind of cached beha=
viour (not the mesa shader
> cache as I removed the directory [...]

Which directory exactly did you remove? Have you tried setting the environm=
ent
variable MESA_GLSL_CACHE_DISABLE=3Dtrue to see if that avoids the problem?<=
/pre>
        


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