From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 104602] [apitrace] Graphical artifacts in Civilization VI on RX Vega Date: Fri, 21 Sep 2018 12:25:39 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1203854744==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 567416E78F for ; Fri, 21 Sep 2018 12:25:39 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1203854744== Content-Type: multipart/alternative; boundary="15375327393.d9d9bc2f.16863" Content-Transfer-Encoding: 7bit --15375327393.d9d9bc2f.16863 Date: Fri, 21 Sep 2018 12:25:39 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D104602 --- Comment #11 from Jason Playne --- (In reply to Jason Playne from comment #10) > (In reply to Timothy Arceri from comment #9) > > I'm not sure why yet but both the black triangles and the incorrect > > rendering behind the chinese emperor on the loading screen go away when= I > > run the trace on the NIR backend. > >=20 > > Until we figure out what is going on here you can try running the game = with > > the following environment variable: > >=20 > > R600_DEBUG=3Dnir >=20 > Can confirm! The initial red+black triangles in the game seem to have > disappeared using the nir backend. >=20 > (I may be a little excited!) After a couple of hours of game time, I have not seen the triangles. nir solves the problem Thanks Timothy! --=20 You are receiving this mail because: You are the assignee for the bug.= --15375327393.d9d9bc2f.16863 Date: Fri, 21 Sep 2018 12:25:39 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 11 on bug 10460= 2 from Jason Playne
(In reply to Jason Playne from comment #10)
> (In reply to Timothy Arceri from comment #9)
> > I'm not sure why yet but both the black triangles and the incorre=
ct
> > rendering behind the chinese emperor on the loading screen go awa=
y when I
> > run the trace on the NIR backend.
> >=20
> > Until we figure out what is going on here you can try running the=
 game with
> > the following environment variable:
> >=20
> > R600_DEBUG=3Dnir
>=20
> Can confirm! The initial red+black triangles in the game seem to have
> disappeared using the nir backend.
>=20
> (I may be a little excited!)

After a couple of hours of game time, I have not seen the triangles.

nir solves the problem

Thanks Timothy!


You are receiving this mail because:
  • You are the assignee for the bug.
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