From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 104744] [r600] Total War: Warhammer black textures and flickering. Date: Tue, 23 Jan 2018 00:37:29 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0970120591==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id D65206E31E for ; Tue, 23 Jan 2018 00:37:28 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0970120591== Content-Type: multipart/alternative; boundary="15166678480.74CF2.9134" Content-Transfer-Encoding: 7bit --15166678480.74CF2.9134 Date: Tue, 23 Jan 2018 00:37:28 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D104744 --- Comment #1 from Roland Scheidegger --- There is probably a reason why the game requirements state rx480 as a minimum... Even on macs its says amd cards newer than 2014, which excludes everything pre-gcn. I wouldn't be surprised at all if it actually fails due to the number of supported texture units, there are definitely games out there which require more than what pre-gcn hw can do. (With d3d10 apps can use 16 samplers and = 128 resources, but with GL since resources and samplers aren't separated they a= re restricted to whatever the hw can do for samplers for resources too, which = is 32 for newer hw (actually there's no hw limit but that's the limit just abo= ut every gl driver from any vendor will support), but pre-gcn chips can only do 18.) This would be mostly unfixable (well technically it would be fixable using = some real ugly and complex hacks trying to deduplicate samplers but I doubt anyo= ne will ever implement it). Albeit this is just a wild guess, it's possible there's legitimate driver b= ugs which cause it to misrender. --=20 You are receiving this mail because: You are the assignee for the bug.= --15166678480.74CF2.9134 Date: Tue, 23 Jan 2018 00:37:28 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 1 on bug 10474= 4 from Roland Scheidegger
There is probably a reason why the game requirements state rx4=
80 as a
minimum... Even on macs its says amd cards newer than 2014, which excludes
everything pre-gcn.
I wouldn't be surprised at all if it actually fails due to the number of
supported texture units, there are definitely games out there which require
more than what pre-gcn hw can do. (With d3d10 apps can use 16 samplers and =
128
resources, but with GL since resources and samplers aren't separated they a=
re
restricted to whatever the hw can do for samplers for resources too, which =
is
32 for newer hw (actually there's no hw limit but that's the limit just abo=
ut
every gl driver from any vendor will support), but pre-gcn chips can only do
18.)
This would be mostly unfixable (well technically it would be fixable using =
some
real ugly and complex hacks trying to deduplicate samplers but I doubt anyo=
ne
will ever implement it).
Albeit this is just a wild guess, it's possible there's legitimate driver b=
ugs
which cause it to misrender.


You are receiving this mail because:
  • You are the assignee for the bug.
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