From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 104744] [r600] Total War: Warhammer black textures and
flickering.
Date: Tue, 23 Jan 2018 00:37:29 +0000
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Date: Tue, 23 Jan 2018 00:37:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D104744
--- Comment #1 from Roland Scheidegger ---
There is probably a reason why the game requirements state rx480 as a
minimum... Even on macs its says amd cards newer than 2014, which excludes
everything pre-gcn.
I wouldn't be surprised at all if it actually fails due to the number of
supported texture units, there are definitely games out there which require
more than what pre-gcn hw can do. (With d3d10 apps can use 16 samplers and =
128
resources, but with GL since resources and samplers aren't separated they a=
re
restricted to whatever the hw can do for samplers for resources too, which =
is
32 for newer hw (actually there's no hw limit but that's the limit just abo=
ut
every gl driver from any vendor will support), but pre-gcn chips can only do
18.)
This would be mostly unfixable (well technically it would be fixable using =
some
real ugly and complex hacks trying to deduplicate samplers but I doubt anyo=
ne
will ever implement it).
Albeit this is just a wild guess, it's possible there's legitimate driver b=
ugs
which cause it to misrender.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 23 Jan 2018 00:37:28 +0000
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Auto-Submitted: auto-generated
Commen=
t # 1
on bug 10474=
4
from Roland Scheidegger
There is probably a reason why the game requirements state rx4=
80 as a
minimum... Even on macs its says amd cards newer than 2014, which excludes
everything pre-gcn.
I wouldn't be surprised at all if it actually fails due to the number of
supported texture units, there are definitely games out there which require
more than what pre-gcn hw can do. (With d3d10 apps can use 16 samplers and =
128
resources, but with GL since resources and samplers aren't separated they a=
re
restricted to whatever the hw can do for samplers for resources too, which =
is
32 for newer hw (actually there's no hw limit but that's the limit just abo=
ut
every gl driver from any vendor will support), but pre-gcn chips can only do
18.)
This would be mostly unfixable (well technically it would be fixable using =
some
real ugly and complex hacks trying to deduplicate samplers but I doubt anyo=
ne
will ever implement it).
Albeit this is just a wild guess, it's possible there's legitimate driver b=
ugs
which cause it to misrender.
You are receiving this mail because:
- You are the assignee for the bug.
=
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