From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105145] vaExportSurfaceHandle interaction with surface
interlaced flag prevents switching on vaapi deinterlacing dynamically
Date: Sat, 17 Feb 2018 13:48:02 +0000
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Date: Sat, 17 Feb 2018 13:48:02 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D105145
Christian K=C3=B6nig changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #1 from Christian K=C3=B6nig =
---
Yeah, that is a design issue with vlVaExportSurfaceHandle.
E.g. vlVaExportSurfaceHandle can only export surfaces when they are in the
progressive memory layout because VA-API doesn't supports interlaced layout=
s.
To not run into issues with that limitation we reallocate the backing store=
for
the surface and copy from the interlaced presentation to the progressive la=
yout
on the first vlVaExportSurfaceHandle.
Now post processing is only possible if you got the interlaced format, cause
otherwise extracting the odd/even fields costs to much time.
What we could try to do is to reverse what is done in vlVaExportSurfaceHand=
le
before post processing, e.g. copy from progressive to interlaced. But that
usually means we lag for quite a number of frames (because of the extra cop=
y)
until all surfaces are in interlaced format again.
Not sure what to do here except for fixing VA-API.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Sat, 17 Feb 2018 13:48:02 +0000
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Auto-Submitted: auto-generated
Christian K=C3=B6nig
changed
bug 10514=
5
| What |
Removed |
Added |
| Resolution |
---
|
NOTOURBUG
|
| Status |
NEW
|
RESOLVED
|
Commen=
t # 1
on bug 10514=
5
from Christian K=C3=
=B6nig
Yeah, that is a design issue with vlVaExportSurfaceHandle.
E.g. vlVaExportSurfaceHandle can only export surfaces when they are in the
progressive memory layout because VA-API doesn't supports interlaced layout=
s.
To not run into issues with that limitation we reallocate the backing store=
for
the surface and copy from the interlaced presentation to the progressive la=
yout
on the first vlVaExportSurfaceHandle.
Now post processing is only possible if you got the interlaced format, cause
otherwise extracting the odd/even fields costs to much time.
What we could try to do is to reverse what is done in vlVaExportSurfaceHand=
le
before post processing, e.g. copy from progressive to interlaced. But that
usually means we lag for quite a number of frames (because of the extra cop=
y)
until all surfaces are in interlaced format again.
Not sure what to do here except for fixing VA-API.
You are receiving this mail because:
- You are the assignee for the bug.
=
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