* [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
@ 2018-02-27 23:55 bugzilla-daemon
2018-02-27 23:56 ` bugzilla-daemon
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0 siblings, 3 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-02-27 23:55 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=105282
Bug ID: 105282
Summary: Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Product: Mesa
Version: 17.3
Hardware: All
OS: Linux (All)
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: e.singularitycat@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
After working around the bugs described in #93551 and getting the game running,
I noticed that unless the shadow quality setting was at "Ultra", all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast be
apparently solid objects.
I messed around with some driconf options, and discovered that this rendering
issue goes away if setting the "glsl_correct_derivatives_after_discard" option.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one without
the option (before.png) and one with (after.png).
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* [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
2018-02-27 23:55 [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows bugzilla-daemon
@ 2018-02-27 23:56 ` bugzilla-daemon
2018-02-27 23:57 ` bugzilla-daemon
2019-08-05 5:36 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-02-27 23:56 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=105282
--- Comment #1 from Elliot Thomas <e.singularitycat@gmail.com> ---
Created attachment 137676
--> https://bugs.freedesktop.org/attachment.cgi?id=137676&action=edit
Without "glsl_correct_derivatives_after_discard"
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* [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
2018-02-27 23:55 [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows bugzilla-daemon
2018-02-27 23:56 ` bugzilla-daemon
@ 2018-02-27 23:57 ` bugzilla-daemon
2019-08-05 5:36 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2018-02-27 23:57 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=105282
--- Comment #2 from Elliot Thomas <e.singularitycat@gmail.com> ---
Created attachment 137677
--> https://bugs.freedesktop.org/attachment.cgi?id=137677&action=edit
With "glsl_correct_derivatives_after_discard"
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* [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows.
2018-02-27 23:55 [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows bugzilla-daemon
2018-02-27 23:56 ` bugzilla-daemon
2018-02-27 23:57 ` bugzilla-daemon
@ 2019-08-05 5:36 ` bugzilla-daemon
2 siblings, 0 replies; 4+ messages in thread
From: bugzilla-daemon @ 2019-08-05 5:36 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=105282
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #3 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Should be fixed by:
commit 3c9144f9e5888e9a31886b64168f63e991da01d0
Author: Timothy Arceri <tarceri@itsqueeze.com>
Date: Fri Aug 2 10:05:20 2019 +1000
drirc: Add discard workaround for Divinity: Original Sin EE
This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
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