From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Date: Tue, 27 Feb 2018 23:55:30 +0000
Message-ID:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============1215765074=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id 0288C6E814
for ; Tue, 27 Feb 2018 23:55:30 +0000 (UTC)
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============1215765074==
Content-Type: multipart/alternative; boundary="15197757290.dDe57aDB.24642"
Content-Transfer-Encoding: 7bit
--15197757290.dDe57aDB.24642
Date: Tue, 27 Feb 2018 23:55:29 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D105282
Bug ID: 105282
Summary: Divinity: Original Sin Enhanced Edition blocky and
jagged shadows.
Product: Mesa
Version: 17.3
Hardware: All
OS: Linux (All)
Status: NEW
Severity: enhancement
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: e.singularitycat@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
After working around the bugs described in #93551 and getting the game runn=
ing,
I noticed that unless the shadow quality setting was at "Ultra", all render=
ed
shadows are blocky and jagged, with gaps appearing between the shadows cast=
be
apparently solid objects.
I messed around with some driconf options, and discovered that this renderi=
ng
issue goes away if setting the "glsl_correct_derivatives_after_discard" opt=
ion.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one witho=
ut
the option (before.png) and one with (after.png).
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15197757290.dDe57aDB.24642
Date: Tue, 27 Feb 2018 23:55:29 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Bug ID |
105282
|
Summary |
Divinity: Original Sin Enhanced Edition blocky and jagged sha=
dows.
|
Product |
Mesa
|
Version |
17.3
|
Hardware |
All
|
OS |
Linux (All)
|
Status |
NEW
|
Severity |
enhancement
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
e.singularitycat@gmail.com
|
QA Contact |
dri-devel@lists.freedesktop.org
|
After working around the bugs described in #93551 and getting =
the game running,
I noticed that unless the shadow quality setting was at "Ultra", =
all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast=
be
apparently solid objects.
I messed around with some driconf options, and discovered that this renderi=
ng
issue goes away if setting the "glsl_correct_derivatives_after_discard=
" option.
Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one witho=
ut
the option (before.png) and one with (after.png).
You are receiving this mail because:
- You are the assignee for the bug.
=
--15197757290.dDe57aDB.24642--
--===============1215765074==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1215765074==--