From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 105282] Divinity: Original Sin Enhanced Edition blocky and jagged shadows. Date: Tue, 27 Feb 2018 23:55:30 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1215765074==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0288C6E814 for ; Tue, 27 Feb 2018 23:55:30 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1215765074== Content-Type: multipart/alternative; boundary="15197757290.dDe57aDB.24642" Content-Transfer-Encoding: 7bit --15197757290.dDe57aDB.24642 Date: Tue, 27 Feb 2018 23:55:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D105282 Bug ID: 105282 Summary: Divinity: Original Sin Enhanced Edition blocky and jagged shadows. Product: Mesa Version: 17.3 Hardware: All OS: Linux (All) Status: NEW Severity: enhancement Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: e.singularitycat@gmail.com QA Contact: dri-devel@lists.freedesktop.org After working around the bugs described in #93551 and getting the game runn= ing, I noticed that unless the shadow quality setting was at "Ultra", all render= ed shadows are blocky and jagged, with gaps appearing between the shadows cast= be apparently solid objects. I messed around with some driconf options, and discovered that this renderi= ng issue goes away if setting the "glsl_correct_derivatives_after_discard" opt= ion. Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD hacks, but attached are two screenshots of roughly the same area, one witho= ut the option (before.png) and one with (after.png). --=20 You are receiving this mail because: You are the assignee for the bug.= --15197757290.dDe57aDB.24642 Date: Tue, 27 Feb 2018 23:55:29 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 105282
Summary Divinity: Original Sin Enhanced Edition blocky and jagged sha= dows.
Product Mesa
Version 17.3
Hardware All
OS Linux (All)
Status NEW
Severity enhancement
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter e.singularitycat@gmail.com
QA Contact dri-devel@lists.freedesktop.org

After working around the bugs described in #93551 and getting =
the game running,
I noticed that unless the shadow quality setting was at "Ultra", =
all rendered
shadows are blocky and jagged, with gaps appearing between the shadows cast=
 be
apparently solid objects.

I messed around with some driconf options, and discovered that this renderi=
ng
issue goes away if setting the "glsl_correct_derivatives_after_discard=
" option.

Unfortunately, I couldn't get a working apitrace because of the LD_PRELOAD
hacks, but attached are two screenshots of roughly the same area, one witho=
ut
the option (before.png) and one with (after.png).


You are receiving this mail because:
  • You are the assignee for the bug.
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