From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105339] Deadlock inside glClientWaitSync
Date: Fri, 09 Mar 2018 21:48:24 +0000
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Date: Fri, 9 Mar 2018 21:48:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D105339
--- Comment #5 from Matias N. Goldberg ---
I traced the regression to commit:
commit bc65dcab3bc48673ff6180afb036561a4b8b1119
Author: Nicolai H=C3=A4hnle
Date: Fri Nov 10 10:58:10 2017 +0100
radeonsi: avoid syncing the driver thread in si_fence_finish
It is really only required when we need to flush for deferred fences.
Reviewed-by: Marek Ol=C5=A1=C3=A1k
Although I slightly suspect the former code was just making the race condit=
ion
much harder to trigger, considering I've played other Dolphin games in the =
past
(before this regression) and they ocasionally hanged in a similar way after=
2-4
hours of continuous play or so (extremely rare to trigger) and it wouldn't
always happen (But that may have been a different bug).
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15206321030.3D3CdCe.5631
Date: Fri, 9 Mar 2018 21:48:23 +0000
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Commen=
t # 5
on bug 10533=
9
from Matias N. Goldberg
I traced the regression to commit:
commit bc65dcab3bc48673ff6180afb036561a4b8b1119
Author: Nicolai H=C3=A4hnle <nicolai.haehnle@amd.com>
Date: Fri Nov 10 10:58:10 2017 +0100
radeonsi: avoid syncing the driver thread in si_fence_finish
It is really only required when we need to flush for deferred fences.
Reviewed-by: Marek Ol=C5=A1=C3=A1k <marek.olsak@amd.com>
Although I slightly suspect the former code was just making the race condit=
ion
much harder to trigger, considering I've played other Dolphin games in the =
past
(before this regression) and they ocasionally hanged in a similar way after=
2-4
hours of continuous play or so (extremely rare to trigger) and it wouldn't
always happen (But that may have been a different bug).
You are receiving this mail because:
- You are the assignee for the bug.
=
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