From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 105425] 3D & games produce periodic GPU crashes (Radeon R7 370)
Date: Fri, 13 Apr 2018 19:39:35 +0000
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Date: Fri, 13 Apr 2018 19:39:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D105425
--- Comment #29 from MirceaKitsune -=
--
For the first time ever, I might finally have some very good news on this
issue! It will take several more days to confirm, then possibly another mon=
th
to pinpoint the exact option responsible. However it's possible I may have
found something that finally gets rid of the crash.
The issue appears to go away when playing Xonotic with those parameters:
export LIBGL_DEBUG=3Dtrue LIBGL_NO_DRAWARRAYS=3Dtrue LIBGL_DRI3_DISABLE=3Dt=
rue
MESA_DEBUG=3Dtrue MESA_NO_ASM=3Dtrue MESA_NO_MMX=3Dtrue MESA_NO_3DNOW=3Dtrue
MESA_NO_SSE=3Dtrue MESA_NO_ERROR=3Dtrue MESA_GLSL_CACHE_DISABLE=3Dtrue
MESA_NO_MINMAX_CACHE=3Dtrue RADEON_NO_TCL=3Dtrue DRAW_NO_FSE=3Dtrue DRAW_US=
E_LLVM=3D0
I additionally disabled the cvar "r_shadows 2" which I forgot I had on for a
while now, as it enabled a shadowing system that might have itself been the
culprit.
With these two changes, I was able to clock up to 120 minutes of continuous
gameplay last night, followed by an outstanding 200 minutes today! That's o=
ver
2 respectively 3 hours with no system freeze whatsoever. I need to repeat t=
his
test several times to be 100% sure there's not still some obscure chance of=
it
happening, but in any case there is definitely a major difference visible.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 13 Apr 2018 19:39:35 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 29
on bug 10542=
5
from MirceaKitsune=
span>
For the first time ever, I might finally have some very good n=
ews on this
issue! It will take several more days to confirm, then possibly another mon=
th
to pinpoint the exact option responsible. However it's possible I may have
found something that finally gets rid of the crash.
The issue appears to go away when playing Xonotic with those parameters:
export LIBGL_DEBUG=3Dtrue LIBGL_NO_DRAWARRAYS=3Dtrue LIBGL_DRI3_DISABLE=3Dt=
rue
MESA_DEBUG=3Dtrue MESA_NO_ASM=3Dtrue MESA_NO_MMX=3Dtrue MESA_NO_3DNOW=3Dtrue
MESA_NO_SSE=3Dtrue MESA_NO_ERROR=3Dtrue MESA_GLSL_CACHE_DISABLE=3Dtrue
MESA_NO_MINMAX_CACHE=3Dtrue RADEON_NO_TCL=3Dtrue DRAW_NO_FSE=3Dtrue DRAW_US=
E_LLVM=3D0
I additionally disabled the cvar "r_shadows 2" which I forgot I h=
ad on for a
while now, as it enabled a shadowing system that might have itself been the
culprit.
With these two changes, I was able to clock up to 120 minutes of continuous
gameplay last night, followed by an outstanding 200 minutes today! That's o=
ver
2 respectively 3 hours with no system freeze whatsoever. I need to repeat t=
his
test several times to be 100% sure there's not still some obscure chance of=
it
happening, but in any case there is definitely a major difference visible.<=
/pre>
You are receiving this mail because:
- You are the assignee for the bug.
=
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