From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 105425] 3D & games produce periodic GPU crashes (Radeon R7 370) Date: Fri, 13 Apr 2018 19:39:35 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1684324489==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 861C26EB82 for ; Fri, 13 Apr 2018 19:39:35 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1684324489== Content-Type: multipart/alternative; boundary="15236483751.ffEBEbf1.26843" Content-Transfer-Encoding: 7bit --15236483751.ffEBEbf1.26843 Date: Fri, 13 Apr 2018 19:39:35 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D105425 --- Comment #29 from MirceaKitsune -= -- For the first time ever, I might finally have some very good news on this issue! It will take several more days to confirm, then possibly another mon= th to pinpoint the exact option responsible. However it's possible I may have found something that finally gets rid of the crash. The issue appears to go away when playing Xonotic with those parameters: export LIBGL_DEBUG=3Dtrue LIBGL_NO_DRAWARRAYS=3Dtrue LIBGL_DRI3_DISABLE=3Dt= rue MESA_DEBUG=3Dtrue MESA_NO_ASM=3Dtrue MESA_NO_MMX=3Dtrue MESA_NO_3DNOW=3Dtrue MESA_NO_SSE=3Dtrue MESA_NO_ERROR=3Dtrue MESA_GLSL_CACHE_DISABLE=3Dtrue MESA_NO_MINMAX_CACHE=3Dtrue RADEON_NO_TCL=3Dtrue DRAW_NO_FSE=3Dtrue DRAW_US= E_LLVM=3D0 I additionally disabled the cvar "r_shadows 2" which I forgot I had on for a while now, as it enabled a shadowing system that might have itself been the culprit. With these two changes, I was able to clock up to 120 minutes of continuous gameplay last night, followed by an outstanding 200 minutes today! That's o= ver 2 respectively 3 hours with no system freeze whatsoever. I need to repeat t= his test several times to be 100% sure there's not still some obscure chance of= it happening, but in any case there is definitely a major difference visible. --=20 You are receiving this mail because: You are the assignee for the bug.= --15236483751.ffEBEbf1.26843 Date: Fri, 13 Apr 2018 19:39:35 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 29 on bug 10542= 5 from MirceaKitsune
For the first time ever, I might finally have some very good n=
ews on this
issue! It will take several more days to confirm, then possibly another mon=
th
to pinpoint the exact option responsible. However it's possible I may have
found something that finally gets rid of the crash.

The issue appears to go away when playing Xonotic with those parameters:

export LIBGL_DEBUG=3Dtrue LIBGL_NO_DRAWARRAYS=3Dtrue LIBGL_DRI3_DISABLE=3Dt=
rue
MESA_DEBUG=3Dtrue MESA_NO_ASM=3Dtrue MESA_NO_MMX=3Dtrue MESA_NO_3DNOW=3Dtrue
MESA_NO_SSE=3Dtrue MESA_NO_ERROR=3Dtrue MESA_GLSL_CACHE_DISABLE=3Dtrue
MESA_NO_MINMAX_CACHE=3Dtrue RADEON_NO_TCL=3Dtrue DRAW_NO_FSE=3Dtrue DRAW_US=
E_LLVM=3D0

I additionally disabled the cvar "r_shadows 2" which I forgot I h=
ad on for a
while now, as it enabled a shadowing system that might have itself been the
culprit.

With these two changes, I was able to clock up to 120 minutes of continuous
gameplay last night, followed by an outstanding 200 minutes today! That's o=
ver
2 respectively 3 hours with no system freeze whatsoever. I need to repeat t=
his
test several times to be 100% sure there's not still some obscure chance of=
 it
happening, but in any case there is definitely a major difference visible.<=
/pre>
        


You are receiving this mail because:
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