From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 105425] 3D & games produce periodic GPU crashes (Radeon R7 370) Date: Sun, 25 Mar 2018 21:21:04 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1549958503==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 4A9886E005 for ; Sun, 25 Mar 2018 21:21:04 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1549958503== Content-Type: multipart/alternative; boundary="15220128640.52d2bB.17803" Content-Transfer-Encoding: 7bit --15220128640.52d2bB.17803 Date: Sun, 25 Mar 2018 21:21:04 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D105425 --- Comment #7 from MirceaKitsune --- I've been testing this crash using Xonotic during the past two days, granted it's a game I have a lot of experience customizing. What I found is pretty interesting and should be a good start in shedding light on this bug. Initially the system freeze occurred somewhere between 10 and 40 minutes. U= pon changing a few cvars, I seem to have almost entirely gotten rid of it: After nearly 5 hours of continuous testing, only one lockup has taken place! Below are the cvar overrides I added to my autoexec.cfg for the test: At least on= e of them had an influence... I'm still working on pinning down which, and that = will take several more days due to the probability rate of the issue. r_batch_multidraw 0 // old: 1 r_batch_dynamicbuffer 0 // old: 1 r_depthfirst 0 // old: 2 gl_vbo 0 // old: 3 gl_vbo_dynamicindex 0 // old: 1 gl_vbo_dynamicvertex 0 // old: 1 r_glsl_skeletal 0 // old: 1 vid_samples 1 // old: 4 gl_texture_anisotropy 0 // old: 16 I know the issue has something to do with triangles or vertices: The crash seems more frequent when there are a lot of players or objects present, indicating that an increased surface count may be a contributor. I've suspe= cted mesh data stored on the video card to be the culprit, especially shared data with multiple objects using one instance of a mesh from video memory. This = is why my bet is currently on gl_vbo (Vertex Buffer Objects / GL_ARB_vertex_buffer_object) being the variable that made a difference... a= gain I still got a lockup even without it, so if anything it just heavily mitiga= ted the crash. This belief is reinforced by my previous experience in Blender: The only sc= ene causing the GPU lockup is one where several high-poly objects share common = mesh data, and the crash always occurred upon me adding a Subdivision Surface to just one of them (increasing its polygon count). It's been confirmed that a= s of Blender 2.77 (I have 2.79) VBO is indeed enabled in the 3D viewport. Note t= hat I was also using the untextured viewport, thus I doubt textures play a role. Lastly I ruled out the possibility of overheating having anything to do with it: During the first 3 hours in which I got no lockup, the temperature in my room was above 26=C2=B0C. When I did get that one lockup later at night, the temperature of my room had long dropped to 23=C2=B0C. The stress on the GPU= was the same at all times, absolutely no settings were changed including the map. --=20 You are receiving this mail because: You are the assignee for the bug.= --15220128640.52d2bB.17803 Date: Sun, 25 Mar 2018 21:21:04 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 7 on bug 10542= 5 from MirceaKitsune
I've been testing this crash using Xonotic during the past two=
 days, granted
it's a game I have a lot of experience customizing. What I found is pretty
interesting and should be a good start in shedding light on this bug.

Initially the system freeze occurred somewhere between 10 and 40 minutes. U=
pon
changing a few cvars, I seem to have almost entirely gotten rid of it: After
nearly 5 hours of continuous testing, only one lockup has taken place! Below
are the cvar overrides I added to my autoexec.cfg for the test: At least on=
e of
them had an influence... I'm still working on pinning down which, and that =
will
take several more days due to the probability rate of the issue.

r_batch_multidraw 0 // old: 1
r_batch_dynamicbuffer 0 // old: 1
r_depthfirst 0 // old: 2
gl_vbo 0 // old: 3
gl_vbo_dynamicindex 0 // old: 1
gl_vbo_dynamicvertex 0 // old: 1
r_glsl_skeletal 0 // old: 1
vid_samples 1 // old: 4
gl_texture_anisotropy 0 // old: 16

I know the issue has something to do with triangles or vertices: The crash
seems more frequent when there are a lot of players or objects present,
indicating that an increased surface count may be a contributor. I've suspe=
cted
mesh data stored on the video card to be the culprit, especially shared data
with multiple objects using one instance of a mesh from video memory. This =
is
why my bet is currently on gl_vbo (Vertex Buffer Objects /
GL_ARB_vertex_buffer_object) being the variable that made a difference... a=
gain
I still got a lockup even without it, so if anything it just heavily mitiga=
ted
the crash.

This belief is reinforced by my previous experience in Blender: The only sc=
ene
causing the GPU lockup is one where several high-poly objects share common =
mesh
data, and the crash always occurred upon me adding a Subdivision Surface to
just one of them (increasing its polygon count). It's been confirmed that a=
s of
Blender 2.77 (I have 2.79) VBO is indeed enabled in the 3D viewport. Note t=
hat
I was also using the untextured viewport, thus I doubt textures play a role.

Lastly I ruled out the possibility of overheating having anything to do with
it: During the first 3 hours in which I got no lockup, the temperature in my
room was above 26=C2=B0C. When I did get that one lockup later at night, the
temperature of my room had long dropped to 23=C2=B0C. The stress on the GPU=
 was the
same at all times, absolutely no settings were changed including the map.
        


You are receiving this mail because:
  • You are the assignee for the bug.
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