From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106053] Drawing at screen boundary is very slow.
Date: Mon, 16 Apr 2018 21:55:47 +0000
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Date: Mon, 16 Apr 2018 21:55:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D106053
--- Comment #3 from Roland Scheidegger ---
(In reply to Marek Ol=C5=A1=C3=A1k from comment #2)
> r300g on RC410 uses software emulation for vertex shaders and clipping (t=
he
> same code as llvmpipe), because the hardware doesn't have any vertex
> processor and clipper.
Can't the chip do guardband clipping? I thought all radeon chips (starting =
from
r100) could do this, regardless if they support hw tnl.
I could be wrong though (and I wouldn't know how large the guardband would =
be,
and certainly draw's handling of guardband if you enable it is a bit lackin=
g,
since hw has fixed limits whereas draw will use a guardband twice the size =
of
the viewport).
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 16 Apr 2018 21:55:47 +0000
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Auto-Submitted: auto-generated
Commen=
t # 3
on bug 10605=
3
from Roland Scheidegger
(In reply to Marek Ol=C5=A1=C3=A1k from comment #2)
> r300g on RC410 uses software emulation for verte=
x shaders and clipping (the
> same code as llvmpipe), because the hardware doesn't have any vertex
> processor and clipper.
Can't the chip do guardband clipping? I thought all radeon chips (starting =
from
r100) could do this, regardless if they support hw tnl.
I could be wrong though (and I wouldn't know how large the guardband would =
be,
and certainly draw's handling of guardband if you enable it is a bit lackin=
g,
since hw has fixed limits whereas draw will use a guardband twice the size =
of
the viewport).
You are receiving this mail because:
- You are the assignee for the bug.
=
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