From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 106053] Drawing at screen boundary is very slow. Date: Mon, 16 Apr 2018 21:55:47 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1562653777==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id A3C9F6E0C5 for ; Mon, 16 Apr 2018 21:55:47 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1562653777== Content-Type: multipart/alternative; boundary="15239157471.C02169a.726" Content-Transfer-Encoding: 7bit --15239157471.C02169a.726 Date: Mon, 16 Apr 2018 21:55:47 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D106053 --- Comment #3 from Roland Scheidegger --- (In reply to Marek Ol=C5=A1=C3=A1k from comment #2) > r300g on RC410 uses software emulation for vertex shaders and clipping (t= he > same code as llvmpipe), because the hardware doesn't have any vertex > processor and clipper. Can't the chip do guardband clipping? I thought all radeon chips (starting = from r100) could do this, regardless if they support hw tnl. I could be wrong though (and I wouldn't know how large the guardband would = be, and certainly draw's handling of guardband if you enable it is a bit lackin= g, since hw has fixed limits whereas draw will use a guardband twice the size = of the viewport). --=20 You are receiving this mail because: You are the assignee for the bug.= --15239157471.C02169a.726 Date: Mon, 16 Apr 2018 21:55:47 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 3 on bug 10605= 3 from Roland Scheidegger
(In reply to Marek Ol=C5=A1=C3=A1k from comment #2)
> r300g on RC410 uses software emulation for verte=
x shaders and clipping (the
> same code as llvmpipe), because the hardware doesn't have any vertex
> processor and clipper.
Can't the chip do guardband clipping? I thought all radeon chips (starting =
from
r100) could do this, regardless if they support hw tnl.
I could be wrong though (and I wouldn't know how large the guardband would =
be,
and certainly draw's handling of guardband if you enable it is a bit lackin=
g,
since hw has fixed limits whereas draw will use a guardband twice the size =
of
the viewport).


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