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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 106053] Drawing at screen boundary is very slow.
Date: Tue, 17 Apr 2018 01:22:27 +0000	[thread overview]
Message-ID: <bug-106053-502-DljmUj3xP4@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-106053-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=106053

--- Comment #5 from Roland Scheidegger <sroland@vmware.com> ---
(In reply to Marek Olšák from comment #4)
> I think the hw doesn't have a clipper, though it shouldn't be hard to verify
> if it's true. Yeah, draw could use some optimizations for the clipper, e.g.
> the guardband, but simply doing culling (not clipping) should be enough for
> point sprites.

That's what I meant with guardband clipping: there's no actual clipping, but
the hw will still cull pixels outside the viewport. Hence it probably would be
better if draw wouldn't clip if a primitive doesn't fit into the viewport, but
fits into the (hw) guardband. (And you are right that point sprites are a bit
of a special case.)

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      parent reply	other threads:[~2018-04-17  1:22 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-04-15 10:08 [Bug 106053] Drawing at screen boundary is very slow bugzilla-daemon
2018-04-15 10:16 ` bugzilla-daemon
2018-04-15 15:40 ` bugzilla-daemon
2018-04-16 21:55 ` bugzilla-daemon
2018-04-16 22:05 ` bugzilla-daemon
2018-04-17  1:22 ` bugzilla-daemon [this message]

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