From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106175] amdgpu.dc=1 shows performance issues with Xorg
compositors when moving windows
Date: Tue, 24 Apr 2018 14:30:42 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D106175
--- Comment #5 from Mariusz Ceier ---
amdgpu.dc=3D1 also causes performance issue with 2 games I own: "Rise of the
Tomb Raider" and "Helium Rain" (UE4 game with sources publicly available on=
=20
github).
I have 2 monitors (1st is 60Hz, 2nd in 144Hz). During tests I was using
1920x1080 resolution in both games which is 60Hz on both monitors.
1. With amdgpu.dc=3D0 everything is fine.
2. With amdgpu.dc=3D1:
The issue was showing up only in menus when cursor was visible and was in t=
he
game window e.g. when Helium Rain was running on 2nd monitor (fullscreen)
and I was moving mouse over its window - mouse was lagging/stuttering/not=20
responding and Xorg server was producing messages like below in Xorg.0.log:
(II) event5 - USB Gaming Mouse: SYN_DROPPED event - some input events h=
ave
been lost.
(EE) client bug: timer event5 debounce short: offset negative (-7ms)=20=
=20=20=20=20
When I moved mouse to the 1st monitor the messages were not produced and mo=
use
was not lagging.
I tried few things (including switching from full dyntick system to idle
dyntick) until finally MrCooper at #xorg-devel suggested trying amdgpu.dc=
=3D0
which fixed the issue.
With amdgpu.dc=3D1 latencytop was showing that drm_modeset_backoff was taki=
ng
~20ms.
I was using kernel 4.17.0-rc1 and 4.17.0-rc2, Mesa 18.2.0-devel=20
(git-d136a5fad9) and X.Org X Server 1.19.99.904 (1.20.0 RC 4) with
xf86-video-amdgpu and radeonsi.
I'm using 1000Hz gaming mouse.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15245802420.b1aa.10873
Date: Tue, 24 Apr 2018 14:30:42 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 5
on bug 10617=
5
from Mariusz Ceier
amdgpu.dc=3D1 also causes performance issue with 2 games I own: "Rise =
of the
Tomb Raider" and "Helium Rain" (UE4 game with sources public=
ly available on=20
github).
I have 2 monitors (1st is 60Hz, 2nd in 144Hz). During tests I was using
1920x1080 resolution in both games which is 60Hz on both monitors.
1. With amdgpu.dc=3D0 everything is fine.
2. With amdgpu.dc=3D1:
The issue was showing up only in menus when cursor was visible and was in t=
he
game window e.g. when Helium Rain was running on 2nd monitor (fullscreen)
and I was moving mouse over its window - mouse was lagging/stuttering/not=20
responding and Xorg server was producing messages like below in Xorg.0.log:
(II) event5 - USB Gaming Mouse: SYN_DROPPED event - some input events h=
ave
been lost.
(EE) client bug: timer event5 debounce short: offset negative (-7ms)=20=
=20=20=20=20
When I moved mouse to the 1st monitor the messages were not produced and mo=
use
was not lagging.
I tried few things (including switching from full dyntick system to idle
dyntick) until finally MrCooper at #xorg-devel suggested trying amdgpu.dc=
=3D0
which fixed the issue.
With amdgpu.dc=3D1 latencytop was showing that drm_modeset_backoff was taki=
ng
~20ms.
I was using kernel 4.17.0-rc1 and 4.17.0-rc2, Mesa 18.2.0-devel=20
(git-d136a5fad9) and X.Org X Server 1.19.99.904 (1.20.0 RC 4) with
xf86-video-amdgpu and radeonsi.
I'm using 1000Hz gaming mouse.
You are receiving this mail because:
- You are the assignee for the bug.
=
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