From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106302] [radeonsi] Garbage content when accessing a texture in
multiple shared EGL contexts
Date: Wed, 22 May 2019 11:59:02 +0000
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Date: Wed, 22 May 2019 11:59:02 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D106302
--- Comment #1 from Pierre-Eric Pelloux-Prayer ---
I can reproduce but I don't think it's a bug in Mesa: your createTexture()
function doesn't use any synchronization mechanisms so you can't expect the
other thread/context to pick up the changes mades to the texture.
Adding a call to glFlush or glFinish at the end of createTexture() is enoug=
h in
this case to fix the issue.
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Date: Wed, 22 May 2019 11:59:02 +0000
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Commen=
t # 1
on bug 10630=
2
from Pierre-Eric Pelloux-Prayer
I can reproduce but I don't think it's a bug in Mesa: your cre=
ateTexture()
function doesn't use any synchronization mechanisms so you can't expect the
other thread/context to pick up the changes mades to the texture.
Adding a call to glFlush or glFinish at the end of createTexture() is enoug=
h in
this case to fix the issue.
You are receiving this mail because:
- You are the assignee for the bug.
=
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