From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 106302] [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts Date: Wed, 22 May 2019 11:59:02 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0895182287==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 2F2A88994A for ; Wed, 22 May 2019 11:59:02 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0895182287== Content-Type: multipart/alternative; boundary="15585263421.fFbBb8.5958" Content-Transfer-Encoding: 7bit --15585263421.fFbBb8.5958 Date: Wed, 22 May 2019 11:59:02 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D106302 --- Comment #1 from Pierre-Eric Pelloux-Prayer --- I can reproduce but I don't think it's a bug in Mesa: your createTexture() function doesn't use any synchronization mechanisms so you can't expect the other thread/context to pick up the changes mades to the texture. Adding a call to glFlush or glFinish at the end of createTexture() is enoug= h in this case to fix the issue. --=20 You are receiving this mail because: You are the assignee for the bug.= --15585263421.fFbBb8.5958 Date: Wed, 22 May 2019 11:59:02 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 1 on bug 10630= 2 from Pierre-Eric Pelloux-Prayer
I can reproduce but I don't think it's a bug in Mesa: your cre=
ateTexture()
function doesn't use any synchronization mechanisms so you can't expect the
other thread/context to pick up the changes mades to the texture.

Adding a call to glFlush or glFinish at the end of createTexture() is enoug=
h in
this case to fix the issue.


You are receiving this mail because:
  • You are the assignee for the bug.
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