From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106302] [radeonsi] Garbage content when accessing a texture in
multiple shared EGL contexts
Date: Tue, 28 May 2019 18:59:10 +0000
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Date: Tue, 28 May 2019 18:59:10 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D106302
--- Comment #4 from seb@vestigecounty.com ---
Thank you for being exactly on point, it turns out I was using a frivolous
interpretation of "change" rather than the one specified in OpenGL ES. The=
bug
can safely be closed as invalid, as fence is necessary in this case.
One thing that is curious to me still, is whether sampling the texture in t=
he
second thread should yield (0,0,0), since the texture change has not comple=
ted
yet, and associated texture object is thus incomplete.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 28 May 2019 18:59:10 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 4
on bug 10630=
2
from seb@vest=
igecounty.com
Thank you for being exactly on point, it turns out I was using=
a frivolous
interpretation of "change" rather than the one specified in OpenG=
L ES. The bug
can safely be closed as invalid, as fence is necessary in this case.
One thing that is curious to me still, is whether sampling the texture in t=
he
second thread should yield (0,0,0), since the texture change has not comple=
ted
yet, and associated texture object is thus incomplete.
You are receiving this mail because:
- You are the assignee for the bug.
=
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