From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106302] [radeonsi] Garbage content when accessing a texture in
multiple shared EGL contexts
Date: Mon, 27 May 2019 18:47:35 +0000
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Date: Mon, 27 May 2019 18:47:35 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D106302
--- Comment #3 from Pierre-Eric Pelloux-Prayer ---
I agree but "D.3.1 Determining Completion of Changes to an object" says: "T=
he
contents of an object T are considered to have been changed once a command =
such
as described in section D.3 has completed. Completion of a command may be
determined either by calling Finish, or by calling FenceSync and executing a
WaitSync command on the associated sync object.".
So in my understanding, the contents of your texture in your example haven't
changed by the end of createTexture() (because the glTexImage command hasn't
completed) so rule 4 isn't relevant.
--=20
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Date: Mon, 27 May 2019 18:47:35 +0000
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Commen=
t # 3
on bug 10630=
2
from Pierre-Eric Pelloux-Prayer
I agree but "D.3.1 Determining Completion of Changes to a=
n object" says: "The
contents of an object T are considered to have been changed once a command =
such
as described in section D.3 has completed. Completion of a command may be
determined either by calling Finish, or by calling FenceSync and executing a
WaitSync command on the associated sync object.".
So in my understanding, the contents of your texture in your example haven't
changed by the end of createTexture() (because the glTexImage command hasn't
completed) so rule 4 isn't relevant.
You are receiving this mail because:
- You are the assignee for the bug.
=
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