From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 106601] angle_end2end_test
Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OPENGL fails
Date: Tue, 22 May 2018 06:12:29 +0000
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Date: Tue, 22 May 2018 06:12:28 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D106601
--- Comment #2 from wangjingbin ---
Produce steps:
1. Attached file is the C source code;
2. Build the source file(I built it on Ubuntu 17.04, Intel=C2=AE HD Graphics
(KabyLake 3x8 GT2)), "gcc -o copySubImageFloatRGB copySubImageFloatRGB.c -l=
X11
-lepoxy";
3. run "./copySubImageFloatRGB", will print message as follow:
Visual 0xb9 selected
Render: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
Version: 3.0 Mesa 17.1.4
233 glCheckFramebufferStatus error no =3D 0x80cdd.=20
The error is result from that the FBO is not completeness when the internal
format of attached image is RGB32F. In another word, The internal format RG=
B32F
is not color-renderable.=20
According to GL 3.0 Spec description, Section 4.4 page 291 and Table 3.16 P=
age
184, The internal format RGB32F is color-renderable
In additional, I have run this test application on Nvidia graphic, it work
successfull
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 22 May 2018 06:12:28 +0000
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Auto-Submitted: auto-generated
Commen=
t # 2
on bug 10660=
1
from wangjingbin
Produce steps:
1. Attached file is the C source code;
2. Build the source file(I built it on Ubuntu 17.04, Intel=C2=AE HD Graphics
(KabyLake 3x8 GT2)), "gcc -o copySubImageFloatRGB copySubImageFloatRGB=
.c -lX11
-lepoxy";
3. run "./copySubImageFloatRGB", will print message as follow:
Visual 0xb9 selected
Render: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
Version: 3.0 Mesa 17.1.4
233 glCheckFramebufferStatus error no =3D 0x80cdd.=20
The error is result from that the FBO is not completeness when the internal
format of attached image is RGB32F. In another word, The internal format RG=
B32F
is not color-renderable.=20
According to GL 3.0 Spec description, Section 4.4 page 291 and Table 3.16 P=
age
184, The internal format RGB32F is color-renderable
In additional, I have run this test application on Nvidia graphic, it work
successfull
You are receiving this mail because:
- You are the assignee for the bug.
=
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