From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107204] GPU hang (ring gfx timeout) in OpenGL game
Date: Thu, 12 Jul 2018 12:45:24 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107204
Bug ID: 107204
Summary: GPU hang (ring gfx timeout) in OpenGL game
Product: Mesa
Version: git
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: fbz-me@milek7.pl
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 140587
--> https://bugs.freedesktop.org/attachment.cgi?id=3D140587&action=3Dedit
Dumps from GALLIUM_DDEBUG
It hangs in OpenGL game immediately after startup almost always (but someti=
mes
it goes through and works) with dmesg message:
>[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, last signaled=
seq=3D3324, last emitted seq=3D3327
I tested it on Radeon RX580, mainline kernel 4.18, Mesa 18.1.3 and Mesa git
c0874947f1.
I could provide game code for testing but I would have to package minimal
assets as full game weights pretty much.
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--15313995240.7fe217B3E.2168
Date: Thu, 12 Jul 2018 12:45:24 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
107204
|
| Summary |
GPU hang (ring gfx timeout) in OpenGL game
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
All
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
fbz-me@milek7.pl
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 140=
587 [details]
Dumps from GALLIUM_DDEBUG
It hangs in OpenGL game immediately after startup almost always (but someti=
mes
it goes through and works) with dmesg message:
>[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring g=
fx timeout, last signaled seq=3D3324, last emitted seq=3D3327
I tested it on Radeon RX580, mainline kernel 4.18, Mesa 18.1.3 and Mesa git
c0874947f1.
I could provide game code for testing but I would have to package minimal
assets as full game weights pretty much.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0605469975==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read
in shader
Date: Fri, 13 Jul 2018 16:25:16 +0000
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Date: Fri, 13 Jul 2018 16:25:16 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107204
Mi=C5=82osz Rachwa=C5=82 changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|GPU hang (ring gfx timeout) |GPU hang (ring gfx timeout)
|in OpenGL game |with out of bounds UBO read
| |in shader
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Mi=C5=82osz Rachwa=C5=82
changed
bug 10720=
4
| What |
Removed |
Added |
| Summary |
GPU hang (ring gfx timeout) in OpenGL game
|
GPU hang (ring gfx timeout) with out of bounds UBO read in s=
hader
|
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read
in shader
Date: Fri, 13 Jul 2018 16:28:43 +0000
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Date: Fri, 13 Jul 2018 16:28:42 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107204
--- Comment #1 from Mi=C5=82osz Rachwa=C5=82 ---
It turned out that the cause was uninitialized UBO, which depending on memo=
ry
contents leaded to out of bounds UBO array read in fragment shader.
It probably shouldn't bring down whole GPU, though.
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Commen=
t # 1
on bug 10720=
4
from Mi=C5=82osz Rachwa=C5=82
It turned out that the cause was uninitialized UBO, which depe=
nding on memory
contents leaded to out of bounds UBO array read in fragment shader.
It probably shouldn't bring down whole GPU, though.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107204] GPU hang (ring gfx timeout) with out of bounds UBO read
in shader
Date: Wed, 25 Sep 2019 18:09:10 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107204
GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|NEW |RESOLVED
--- Comment #2 from GitLab Migration User ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this =
link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/132=
0.
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changed
bug 10720=
4
| What |
Removed |
Added |
| Resolution |
---
|
MOVED
|
| Status |
NEW
|
RESOLVED
|
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