From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107454] BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu Date: Thu, 02 Aug 2018 14:28:47 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1942352551==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 630FF6E261 for ; Thu, 2 Aug 2018 14:28:47 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1942352551== Content-Type: multipart/alternative; boundary="15332201270.8f733C1B.3761" Content-Transfer-Encoding: 7bit --15332201270.8f733C1B.3761 Date: Thu, 2 Aug 2018 14:28:47 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107454 Bug ID: 107454 Summary: BLENDER 2.8 principled BSDF shader and shadow are broken in EEVEE on mesa gallium r600g gpu Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: amonpaike@gmail.com QA Contact: dri-devel@lists.freedesktop.org on the new blender 2.8 under development some shaders and projections of shadows are broken .. I do not know how to describe the problem technically= , I have already reported the problem to the bug list of blender developers, although I know that the problem is probably the mesa drivers, because on my laptop that has two gpu, with the intel gpu the graphics is perfect, with t= he gpu amd I have these problems of shading. For a specific description of the problem, refer to this bug report https://developer.blender.org/T56211 (the tests were done on the latest mesa drivers built daily by padoka ppa, = with the stable drivers of ubuntu 18.04 eevee shading was totally unusable, so t= he situation has improved significantly) --=20 You are receiving this mail because: You are the assignee for the bug.= --15332201270.8f733C1B.3761 Date: Thu, 2 Aug 2018 14:28:47 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 107454
Summary BLENDER 2.8 principled BSDF shader and shadow are broken in E= EVEE on mesa gallium r600g gpu
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity major
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter amonpaike@gmail.com
QA Contact dri-devel@lists.freedesktop.org

on the new blender 2.8 under development some shaders and proj=
ections of
shadows are broken .. I do not know how to describe the problem technically=
, I
have already reported the problem to the bug list of blender developers,
although I know that the problem is probably the mesa drivers, because on my
laptop that has two gpu, with the intel gpu the graphics is perfect, with t=
he
gpu amd I have these problems of shading.
For a specific description of the problem, refer to this bug report
https://developer.blender.=
org/T56211
(the tests were done on the latest mesa drivers built daily by padoka ppa, =
with
the stable drivers of ubuntu 18.04 eevee shading was totally unusable, so t=
he
situation has improved significantly)


You are receiving this mail because:
  • You are the assignee for the bug.
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