From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cash
Date: Sun, 12 Aug 2018 22:15:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107552
Bug ID: 107552
Summary: new handle table code makes dota2 vulkan crash at
start from an empty shader cash
Product: DRI
Version: DRI git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: DRM/AMDgpu
Assignee: dri-devel@lists.freedesktop.org
Reporter: sylvain.bertrand@gmail.com
linux amd-staging-drm-next 7b20167b9670150698201b1d9e4bddd75ad60491 (today)
libdrm 879d7c0298d1d4bc52d71d599cc07cafb4645808 (today)
llvm ac6c5d8a36474ca9216ee2628d6a267a72a44d32 (today)
mesa de57926dc909b3fb180ff06a6c5235309fdbf4df (today)
xserver 1fc20b985cc888345bc8c6fce7b43f10ce71fe43 (today)
xf86-video-amdgpu 08c4d42f43f80baa4bbc2ff9d0a422202cdc3538 (today)
amd gpu tahiti xt
Empty the shader cache in $HOME/.cache, start dota2 vulkan then it crashes =
in a
random location. Start it a second time, it works. Empty the shader cache, =
it
will crash again at first start.
I reverted libdrm to the pre-handle table version, then everything is fine.
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| Bug ID |
107552
|
| Summary |
new handle table code makes dota2 vulkan crash at start from =
an empty shader cash
|
| Product |
DRI
|
| Version |
DRI git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
DRM/AMDgpu
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
sylvain.bertrand@gmail.com
|
linux amd-staging-drm-next 7b20167b9670150698201b1d9e4bddd75ad=
60491 (today)
libdrm 879d7c0298d1d4bc52d71d599cc07cafb4645808 (today)
llvm ac6c5d8a36474ca9216ee2628d6a267a72a44d32 (today)
mesa de57926dc909b3fb180ff06a6c5235309fdbf4df (today)
xserver 1fc20b985cc888345bc8c6fce7b43f10ce71fe43 (today)
xf86-video-amdgpu 08c4d42f43f80baa4bbc2ff9d0a422202cdc3538 (today)
amd gpu tahiti xt
Empty the shader cache in $HOME/.cache, start dota2 vulkan then it crashes =
in a
random location. Start it a second time, it works. Empty the shader cache, =
it
will crash again at first start.
I reverted libdrm to the pre-handle table version, then everything is fine.=
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1329361166==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Sun, 12 Aug 2018 22:16:47 +0000
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Sylvain BERTRAND changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|new handle table code makes |new handle table code makes
|dota2 vulkan crash at start |dota2 vulkan crash at start
|from an empty shader cash |from an empty shader cache
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Sylvain BERTRAND
changed
bug 10755=
2
| What |
Removed |
Added |
| Summary |
new handle table code makes dota2 vulkan crash at start from=
an empty shader cash
|
new handle table code makes dota2 vulkan crash at start from=
an empty shader cache
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Mon, 13 Aug 2018 06:36:44 +0000
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--- Comment #1 from Christian K=C3=B6nig =
---
Well do you have a backtrace (with symbols)?
Otherwise it is really hard to guess what is going wrong here.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Mon, 13 Aug 2018 18:52:14 +0000
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--- Comment #2 from Sylvain BERTRAND ---
I did a lot of testing and dumped cores (libsegfault.so or catchsegv do not
work with steam/dota2), the issue is actually random: sometimes it works, m=
ost
of the time it crashes or hangs the vulkan dota2 process or hangs the whole
system. Using the steam overlay with vulkan dota2 makes the crashes/hangs do
happen way more often. The segfault backtraces happen in various parts of
vulkan dota2 (I got very few of them in mesa vulkan driver) and do not show
anything in libdrm*. I even did manage to crash the new steam chat (it was
unable to restart itself). If I read a video (gl accelerated) at the same t=
ime,
it changes the way vulkan dota2 crashes/hangs.
The system is stable again if I switch back to the previous libdrm hash tab=
le
code.
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Commen=
t # 2
on bug 10755=
2
from Sylvain BERTRAND
I did a lot of testing and dumped cores (libsegfault.so or cat=
chsegv do not
work with steam/dota2), the issue is actually random: sometimes it works, m=
ost
of the time it crashes or hangs the vulkan dota2 process or hangs the whole
system. Using the steam overlay with vulkan dota2 makes the crashes/hangs do
happen way more often. The segfault backtraces happen in various parts of
vulkan dota2 (I got very few of them in mesa vulkan driver) and do not show
anything in libdrm*. I even did manage to crash the new steam chat (it was
unable to restart itself). If I read a video (gl accelerated) at the same t=
ime,
it changes the way vulkan dota2 crashes/hangs.
The system is stable again if I switch back to the previous libdrm hash tab=
le
code.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Tue, 14 Aug 2018 00:23:57 +0000
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--- Comment #3 from Bas Nieuwenhuizen ---
Even if you cannot get a backtrace, can you bisect to show the exact commit
which causes the issue?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Tue, 14 Aug 2018 01:44:02 +0000
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--- Comment #4 from Sylvain BERTRAND ---
Sure, but there are very few commits. Basically, it's almost directly the
commits related to the handle table:
87fdbfb62fb3de6759d465d07cc13f922084694e stable commit
879d7c0298d1d4bc52d71d599cc07cafb4645808 unstable commit
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Commen=
t # 4
on bug 10755=
2
from Sylvain BERTRAND
Sure, but there are very few commits. Basically, it's almost d=
irectly the
commits related to the handle table:
87fdbfb62fb3de6759d465d07cc13f922084694e stable commit
879d7c0298d1d4bc52d71d599cc07cafb4645808 unstable commit
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Tue, 14 Aug 2018 14:18:19 +0000
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--- Comment #5 from Sylvain BERTRAND ---
bisected:
---------------------------------------------------------------------------=
-----
commit cbf0bb7f192b814be84dff538fb90dacf65958c7
Author: Christian K=C3=B6nig
Date: Thu Aug 2 10:45:19 2018 +0200
amdgpu: always add all BOs to handle table
This way we can always find a BO structure by its handle.
Signed-off-by: Christian K=C3=B6nig
Reviewed-by: Michel D=C3=A4nzer
Reviewed-and-Tested-by: Junwei Zhang
---------------------------------------------------------------------------=
-----
I am currently running libdrm from the commit right before this one, no pb =
so
far.
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t # 5
on bug 10755=
2
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bisected:
---------------------------------------------------------------------------=
-----
commit cbf0bb7f192b814be84dff538fb90dacf65958c7
Author: Christian K=C3=B6nig <christian.koenig@amd.com>
Date: Thu Aug 2 10:45:19 2018 +0200
amdgpu: always add all BOs to handle table
This way we can always find a BO structure by its handle.
Signed-off-by: Christian K=C3=B6nig <christian.koenig@amd.com>
Reviewed-by: Michel D=C3=A4nzer <michel.daenzer@amd.com>
Reviewed-and-Tested-by: Junwei Zhang <Jerry.Zhang@amd.com>
---------------------------------------------------------------------------=
-----
I am currently running libdrm from the commit right before this one, no pb =
so
far.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Wed, 15 Aug 2018 11:57:54 +0000
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--- Comment #6 from Christian K=C3=B6nig =
---
Created attachment 141104
--> https://bugs.freedesktop.org/attachment.cgi?id=3D141104&action=3Dedit
Possible fix
The attached patch should fix the issue, please test.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Wed, 15 Aug 2018 13:02:16 +0000
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--- Comment #7 from Sylvain BERTRAND ---
I applied on top of commit 1e12c16d7697a1223630a507c1032d940794039a
Stable so far.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107552] new handle table code makes dota2 vulkan crash at start
from an empty shader cache
Date: Thu, 16 Aug 2018 06:55:34 +0000
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Christian K=C3=B6nig changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #8 from Christian K=C3=B6nig =
---
Thanks for the report, sounds like we can close this.
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| What |
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