From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107581] Graphics Not Rendered Due to Missing 4.5 COMPAT Profile Date: Thu, 30 Aug 2018 00:02:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1303876767==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 2CCAC6E666 for ; Thu, 30 Aug 2018 00:02:25 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1303876767== Content-Type: multipart/alternative; boundary="15355873451.C52a5.21129" Content-Transfer-Encoding: 7bit --15355873451.C52a5.21129 Date: Thu, 30 Aug 2018 00:02:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107581 Timothy Arceri changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution|--- |FIXED --- Comment #20 from Timothy Arceri --- (In reply to Benjamin Hodgetts from comment #19) > Thanks for all the work so far Timothy. No problem. Thanks for reporting the issues. I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixe= d a bug in the lexer that was causing some shaders to fail to compile, and I've added a workaround to another shader bug in the game that they don't curren= tly want to work around as the Nvidia driver depends on the buggy shaders. So a= s of git master a couple of minutes ago No Mans Sky should run out of the box no manual environment vars required. As for the missing nebulae there is a shader failing to compile as they are missing an #endif to go with an #ifdef. This is my guess as to why its fail= ing to display, and I've let the NMS devs know about it. If I'm correct this is= sue should be present even on Nvidia drivers currently. So with that I think we can now close this bug. --=20 You are receiving this mail because: You are the assignee for the bug.= --15355873451.C52a5.21129 Date: Thu, 30 Aug 2018 00:02:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Timothy Arceri changed bug 10758= 1
What Removed Added
Status ASSIGNED RESOLVED
Resolution --- FIXED

Comme= nt # 20 on bug 10758= 1 from Timothy Arceri
(In reply to Benjamin Hodgetts from comment #19)
> Thanks for all the work so far Timothy.

No problem. Thanks for reporting the issues.

I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixe=
d a
bug in the lexer that was causing some shaders to fail to compile, and I've
added a workaround to another shader bug in the game that they don't curren=
tly
want to work around as the Nvidia driver depends on the buggy shaders. So a=
s of
git master a couple of minutes ago No Mans Sky should run out of the box no
manual environment vars required.

As for the missing nebulae there is a shader failing to compile as they are
missing an #endif to go with an #ifdef. This is my guess as to why its fail=
ing
to display, and I've let the NMS devs know about it. If I'm correct this is=
sue
should be present even on Nvidia drivers currently.

So with that I think we can now close this bug.


You are receiving this mail because:
  • You are the assignee for the bug.
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