From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107581] Graphics Not Rendered Due to Missing 4.5 COMPAT Profile
Date: Thu, 30 Aug 2018 00:02:25 +0000
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Date: Thu, 30 Aug 2018 00:02:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107581
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #20 from Timothy Arceri ---
(In reply to Benjamin Hodgetts from comment #19)
> Thanks for all the work so far Timothy.
No problem. Thanks for reporting the issues.
I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixe=
d a
bug in the lexer that was causing some shaders to fail to compile, and I've
added a workaround to another shader bug in the game that they don't curren=
tly
want to work around as the Nvidia driver depends on the buggy shaders. So a=
s of
git master a couple of minutes ago No Mans Sky should run out of the box no
manual environment vars required.
As for the missing nebulae there is a shader failing to compile as they are
missing an #endif to go with an #ifdef. This is my guess as to why its fail=
ing
to display, and I've let the NMS devs know about it. If I'm correct this is=
sue
should be present even on Nvidia drivers currently.
So with that I think we can now close this bug.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15355873451.C52a5.21129
Date: Thu, 30 Aug 2018 00:02:25 +0000
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Auto-Submitted: auto-generated
Timothy Arceri
changed
bug 10758=
1
| What |
Removed |
Added |
| Status |
ASSIGNED
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
Comme=
nt # 20
on bug 10758=
1
from Timothy Arceri
(In reply to Benjamin Hodgetts from comment #19)
> Thanks for all the work so far Timothy.
No problem. Thanks for reporting the issues.
I've now pushed patches to enable OpenGL 4.5 compat for radeonsi. I've fixe=
d a
bug in the lexer that was causing some shaders to fail to compile, and I've
added a workaround to another shader bug in the game that they don't curren=
tly
want to work around as the Nvidia driver depends on the buggy shaders. So a=
s of
git master a couple of minutes ago No Mans Sky should run out of the box no
manual environment vars required.
As for the missing nebulae there is a shader failing to compile as they are
missing an #endif to go with an #ifdef. This is my guess as to why its fail=
ing
to display, and I've let the NMS devs know about it. If I'm correct this is=
sue
should be present even on Nvidia drivers currently.
So with that I think we can now close this bug.
You are receiving this mail because:
- You are the assignee for the bug.
=
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