From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107581] Graphics Not Rendered Due to Missing 4.5 COMPAT Profile Date: Sun, 26 Aug 2018 00:26:24 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0655537727==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 75FBE6E064 for ; Sun, 26 Aug 2018 00:26:24 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0655537727== Content-Type: multipart/alternative; boundary="15352431840.60e1.8568" Content-Transfer-Encoding: 7bit --15352431840.60e1.8568 Date: Sun, 26 Aug 2018 00:26:24 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107581 Timothy Arceri changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDINFO |ASSIGNED --- Comment #18 from Timothy Arceri --- (In reply to Matthew Vaughn from comment #17) > The patches Timothy provided apply and build perfectly, and with the > suggested environment variables set while running NMS I can also exactly > reproduce Benjamin's result. World assets render correctly; the game is > playable; the galaxy map "clouds" are not visible; there appear to be > significant artifacts in the semi-transparent background textures of most= UI > elements (conversation dialogs and the tab menu). >=20 The artifacts should be fixed by the zerovram part of this patch series [1] which you can already do with the following environment var R600_DEBUG=3Dze= rovram I've reported the shaders bugs from this bug report to the No Mans Sky devs= and also created some CTS tests to expose them on the Nvidia driver so hopefully they will get fixed in the game. As for the missing nebulae I'm not sure what the problem is there. All I kn= ow is it was working before the last game update and I suspect there may have = been another bug introduced somewhere. I'll have another look tomorrow but I'm probably not going to spend too much time on that issue since the game is otherwise now playable. [1] https://patchwork.freedesktop.org/series/48664/ --=20 You are receiving this mail because: You are the assignee for the bug.= --15352431840.60e1.8568 Date: Sun, 26 Aug 2018 00:26:24 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Timothy Arceri changed bug 10758= 1
What Removed Added
Status NEEDINFO ASSIGNED

Comme= nt # 18 on bug 10758= 1 from Timothy Arceri
(In reply to Matthew Vaughn from comment #17)
> The patches Timothy provided apply and build per=
fectly, and with the
> suggested environment variables set while running NMS I can also exact=
ly
> reproduce Benjamin's result. World assets render correctly; the game is
> playable; the galaxy map "clouds" are not visible; there app=
ear to be
> significant artifacts in the semi-transparent background textures of m=
ost UI
> elements (conversation dialogs and the tab menu).
> 

The artifacts should be fixed by the zerovram part of this patch series [1]
which you can already do with the following environment var R600_DEBUG=3Dze=
rovram

I've reported the shaders bugs from this bug report to the No Mans Sky devs=
 and
also created some CTS tests to expose them on the Nvidia driver so hopefully
they will get fixed in the game.

As for the missing nebulae I'm not sure what the problem is there. All I kn=
ow
is it was working before the last game update and I suspect there may have =
been
another bug introduced somewhere. I'll have another look tomorrow but I'm
probably not going to spend too much time on that issue since the game is
otherwise now playable.

[1] https://pat=
chwork.freedesktop.org/series/48664/


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