Comment # 15
on bug 107581
from Timothy Arceri
Created attachment 141230 [details] [review]
hack around layout qualifiers
The next shader compilation problem is that they are applying layout qualifiers
to function params. e.g
void WriteTextureCacheFeedback(
vec2 lCacheCoords,
ivec2 lResolution,
float lfDesiredMip,
layout( r32i ) iimage2D lFeedbackMap, < --------
uint liFeedbackIndex )
layout( r32i ) can only be applied to uniforms.
I've attached another hack that together with the other hack makes the game
playable for me.