From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107581] Graphics Not Rendered Due to Missing 4.5 COMPAT Profile Date: Tue, 21 Aug 2018 07:27:17 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1838430133==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 5E6996E056 for ; Tue, 21 Aug 2018 07:27:17 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1838430133== Content-Type: multipart/alternative; boundary="15348364370.CBA7f.7725" Content-Transfer-Encoding: 7bit --15348364370.CBA7f.7725 Date: Tue, 21 Aug 2018 07:27:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107581 Timothy Arceri changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |t_arceri@yahoo.com.au --- Comment #8 from Timothy Arceri --- Created attachment 141209 --> https://bugs.freedesktop.org/attachment.cgi?id=3D141209&action=3Dedit hack around preprocessor stringification Ok I've taken a closer look and there is indeed new issues with this game besides the existing ones. Shaders include preprocessor stringification which is legal in C by not specified in the GLSL spec e.g. #define DOMAIN_PARAMS(dmn) ROOT_SIG(DS) [domain(#dmn)] I've hacked around that with the following patch but then hit further shade= rs that fail to compile "unexpected LAYOUT_TOK" --=20 You are receiving this mail because: You are the assignee for the bug.= --15348364370.CBA7f.7725 Date: Tue, 21 Aug 2018 07:27:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Timothy Arceri changed bug 10758= 1
What Removed Added
CC   t_arceri@yahoo.com.au

Commen= t # 8 on bug 10758= 1 from Timothy Arceri
Created attachment 141209 [details] [review]
hack around preprocessor stringification

Ok I've taken a closer look and there is indeed new issues with this game
besides the existing ones.

Shaders include preprocessor stringification which is legal in C by not
specified in the GLSL spec e.g.

#define DOMAIN_PARAMS(dmn)         ROOT_SIG(DS) [domain(#dmn)]

I've hacked around that with the following patch but then hit further shade=
rs
that fail to compile "unexpected LAYOUT_TOK"


You are receiving this mail because:
  • You are the assignee for the bug.
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