From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107692] [wine] Shadows missing in Mafia II Date: Sun, 26 Aug 2018 15:25:33 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0195525539==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id CD02B6E024 for ; Sun, 26 Aug 2018 15:25:33 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0195525539== Content-Type: multipart/alternative; boundary="15352971330.58f6FCDee.4434" Content-Transfer-Encoding: 7bit --15352971330.58f6FCDee.4434 Date: Sun, 26 Aug 2018 15:25:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107692 Bug ID: 107692 Summary: [wine] Shadows missing in Mafia II Product: Mesa Version: 18.2 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: sa@whiz.se QA Contact: dri-devel@lists.freedesktop.org Created attachment 141288 --> https://bugs.freedesktop.org/attachment.cgi?id=3D141288&action=3Dedit radeonsi screenshot no shadows Shadows are missing in the game Mafia II, running in Wine 3.14. Attached screenshots are from a run with radeonsi (no shadows) and a compar= ison shot from a video clip (with shadows). Shadows are described as working with Wine 3.11 and above, but only for the Nvidia driver: https://bugs.winehq.org/show_bug.cgi?id=3D28251 Apitrace (236 MB): https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=3D0 Replaying the trace shows some shader compiler issues: 19736 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win =3D= 48234528, attribList =3D {}) =3D 48234529 19736: warning: unsupported glXCreateWindow call 19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 = Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 C= ode Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 19747: message: shader compiler issue 2: LLVM diagnostic (remark): :0:0: 4 instructions in function 120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20 Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs= : 0 PrivMem VGPRs: 0 120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12 Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR= s: 0 PrivMem VGPRs: 0 120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 = Code Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs= : 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20 Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR= s: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 = Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs= : 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 = Code Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs= : 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 = Code Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 120533: message: shader compiler issue 2: LLVM diagnostic (remark): :0:0: 3 instructions in function 120533: message: shader compiler issue 2: LLVM diagnostic (remark): :0:0: 2 instructions in function 141097 @0 glXDestroyWindow(dpy =3D 0x7d46c620, window =3D 48234529) 141097: warning: unsupported glXDestroyWindow call 141099 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win =3D 48234562, attribList =3D {}) =3D 48234563 141099: warning: unsupported glXCreateWindow call --=20 You are receiving this mail because: You are the assignee for the bug.= --15352971330.58f6FCDee.4434 Date: Sun, 26 Aug 2018 15:25:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 107692
Summary [wine] Shadows missing in Mafia II
Product Mesa
Version 18.2
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter sa@whiz.se
QA Contact dri-devel@lists.freedesktop.org

Created attachmen=
t 141288 [details]
radeonsi screenshot no shadows

Shadows are missing in the game Mafia II, running in Wine 3.14.

Attached screenshots are from a run with radeonsi (no shadows) and a compar=
ison
shot from a video clip (with shadows).

Shadows are described as working with Wine 3.11 and above, but only for the
Nvidia driver:
https://bugs.wi=
nehq.org/show_bug.cgi?id=3D28251

Apitrace (236 MB):
https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=3D0

Replaying the trace shows some shader compiler issues:

19736 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win=
 =3D 48234528,
attribList =3D {}) =3D 48234529
19736: warning: unsupported glXCreateWindow call
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 C=
ode
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 4 instructions in function
120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12
Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 =
Code
Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 3 instructions in function
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 2 instructions in function
141097 @0 glXDestroyWindow(dpy =3D 0x7d46c620, window =3D 48234529)
141097: warning: unsupported glXDestroyWindow call
141099 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, wi=
n =3D
48234562, attribList =3D {}) =3D 48234563
141099: warning: unsupported glXCreateWindow call


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