From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107692] [wine] Shadows missing in Mafia II
Date: Sun, 26 Aug 2018 15:25:33 +0000
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Date: Sun, 26 Aug 2018 15:25:33 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D107692
Bug ID: 107692
Summary: [wine] Shadows missing in Mafia II
Product: Mesa
Version: 18.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: sa@whiz.se
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 141288
--> https://bugs.freedesktop.org/attachment.cgi?id=3D141288&action=3Dedit
radeonsi screenshot no shadows
Shadows are missing in the game Mafia II, running in Wine 3.14.
Attached screenshots are from a run with radeonsi (no shadows) and a compar=
ison
shot from a video clip (with shadows).
Shadows are described as working with Wine 3.11 and above, but only for the
Nvidia driver:
https://bugs.winehq.org/show_bug.cgi?id=3D28251
Apitrace (236 MB):
https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=3D0
Replaying the trace shows some shader compiler issues:
19736 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win =3D=
48234528,
attribList =3D {}) =3D 48234529
19736: warning: unsupported glXCreateWindow call
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 C=
ode
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 2: LLVM diagnostic (remark):
:0:0: 4 instructions in function
120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12
Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 =
Code
Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
:0:0: 3 instructions in function
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
:0:0: 2 instructions in function
141097 @0 glXDestroyWindow(dpy =3D 0x7d46c620, window =3D 48234529)
141097: warning: unsupported glXDestroyWindow call
141099 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win =3D
48234562, attribList =3D {}) =3D 48234563
141099: warning: unsupported glXCreateWindow call
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15352971330.58f6FCDee.4434
Date: Sun, 26 Aug 2018 15:25:33 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
107692
|
| Summary |
[wine] Shadows missing in Mafia II
|
| Product |
Mesa
|
| Version |
18.2
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
sa@whiz.se
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachmen=
t 141288 [details]
radeonsi screenshot no shadows
Shadows are missing in the game Mafia II, running in Wine 3.14.
Attached screenshots are from a run with radeonsi (no shadows) and a compar=
ison
shot from a video clip (with shadows).
Shadows are described as working with Wine 3.11 and above, but only for the
Nvidia driver:
https://bugs.wi=
nehq.org/show_bug.cgi?id=3D28251
Apitrace (236 MB):
https://www.dropbox.com/s/wo8jmhy7wyykk9b/mafia2.trace.xz?dl=3D0
Replaying the trace shows some shader compiler issues:
19736 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, win=
=3D 48234528,
attribList =3D {}) =3D 48234529
19736: warning: unsupported glXCreateWindow call
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 C=
ode
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
19747: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 4 instructions in function
120455: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 36 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120456: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 12
Code Size: 272 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120514: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 84 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 20
Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPR=
s: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 8 =
Code
Size: 136 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 16
Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs=
: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 1: Shader Stats: SGPRS: 96 VGPRS: 4 =
Code
Size: 108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0
PrivMem VGPRs: 0
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 3 instructions in function
120533: message: shader compiler issue 2: LLVM diagnostic (remark):
<unknown>:0:0: 2 instructions in function
141097 @0 glXDestroyWindow(dpy =3D 0x7d46c620, window =3D 48234529)
141097: warning: unsupported glXDestroyWindow call
141099 @0 glXCreateWindow(dpy =3D 0x7d46c620, config =3D 0x7b9b85c0, wi=
n =3D
48234562, attribList =3D {}) =3D 48234563
141099: warning: unsupported glXCreateWindow call
You are receiving this mail because:
- You are the assignee for the bug.
=
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