From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107694] [wine] RAGE: texture problems Date: Mon, 24 Sep 2018 21:16:30 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0188054300==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 0CC796E220 for ; Mon, 24 Sep 2018 21:16:30 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0188054300== Content-Type: multipart/alternative; boundary="15378237900.e7d742b0.8819" Content-Transfer-Encoding: 7bit --15378237900.e7d742b0.8819 Date: Mon, 24 Sep 2018 21:16:29 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107694 --- Comment #8 from James B --- All tests performed with same settings. - Rage 32-bit on Windows 10: Works perfect out of the box no performance issues, no issue with the virtual textures, no texture pop-in bug. I noticed the player shadow wasn't rendered correctly, but everything else is fine. Rage.exe RAM usage ~1,370MB on the Wasteland map. - Rage 32-bit on Ubuntu w/ 18.20 Pro drivers: I experience good performance= out of the box but the virtual textures bug is present although very minor. Ca= n be totally cured by setting "jobs_numThreads 1", texture pop in bug still persists. Rage.exe RAM usage ~780MB on the Wasteland map.=20=20 - Rage 32-bit on Arch w/ latest mesa-git: Massive issue with virtual textu= res unless you set "jobs_numThreads 1" which reduces but doesn't fix the issue, frame rate dips to 30-40fps in certain areas of the wasteland and the "text= ure pop" is there regardless even if you enabled the texture cache, set the max= PPF etc. Rage.exe RAM usage ~730MB on the Wasteland map. http://renderingpipeline.com/2012/03/megatextures-in-rage/ Adding "+com_allowconsole 1" to the launch options using "toggle vt_showPageNumbers; vt_restart" you can see the wrong mipmap level and text= ure numbers are being loaded for some of the tiles. I'm wondering if somebody at AMD would have access to the changelogs for the proprietary drivers back when the Rage patches were first introduced, it wo= uld atleast point you in the right direction. Heres a video I made comparing 32/64-bit versions on my system: https://www.youtube.com/watch?v=3DEUwq4dbnFkA --=20 You are receiving this mail because: You are the assignee for the bug.= --15378237900.e7d742b0.8819 Date: Mon, 24 Sep 2018 21:16:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 8 on bug 10769= 4 from = James B
All tests performed with same settings.

- Rage 32-bit on Windows 10: Works perfect out of the box no performance
issues, no issue with the virtual textures, no texture pop-in bug. I noticed
the player shadow wasn't rendered correctly, but everything else is fine.
Rage.exe RAM usage ~1,370MB on the Wasteland map.

- Rage 32-bit on Ubuntu w/ 18.20 Pro drivers: I experience good performance=
 out
of the box but the virtual textures bug is present although very minor.  Ca=
n be
totally cured by setting "jobs_numThreads 1", texture pop in bug =
still
persists.
Rage.exe RAM usage ~780MB on the Wasteland map.=20=20

- Rage 32-bit on Arch w/ latest mesa-git:  Massive issue with virtual textu=
res
unless you set "jobs_numThreads 1" which reduces but doesn't fix =
the issue,
frame rate dips to 30-40fps in certain areas of the wasteland and the "=
;texture
pop" is there regardless even if you enabled the texture cache, set th=
e maxPPF
etc.
Rage.exe RAM usage ~730MB on the Wasteland map.

http=
://renderingpipeline.com/2012/03/megatextures-in-rage/

Adding "+com_allowconsole 1" to the launch options using "to=
ggle
vt_showPageNumbers; vt_restart" you can see the wrong mipmap level and=
 texture
numbers are being loaded for some of the tiles.

I'm wondering if somebody at AMD would have access to the changelogs for the
proprietary drivers back when the Rage patches were first introduced, it wo=
uld
atleast point you in the right direction.

Heres a video I made comparing 32/64-bit versions on my system:
https://www.youtu=
be.com/watch?v=3DEUwq4dbnFkA


You are receiving this mail because:
  • You are the assignee for the bug.
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