From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 107990] Got Dying Light working in Arch by changing Mesa's compile steps, how to get it working Out Of the Box? Date: Fri, 28 Sep 2018 01:03:31 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1423282707==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 336CB6E63F for ; Fri, 28 Sep 2018 01:03:31 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1423282707== Content-Type: multipart/alternative; boundary="15380966111.BAD6.28537" Content-Transfer-Encoding: 7bit --15380966111.BAD6.28537 Date: Fri, 28 Sep 2018 01:03:31 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D107990 --- Comment #4 from Thomas Crider --- Just an update on this, you don't need to change Arch's compiler flags. I compiled mesa with the default flags and used glvnd=3Dfalse, then used LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran. I was able to copy just those two alone to the Dying Light install directory = and LD_PRELOAD them from the directory. The problem is definitely an issue with glvnd and mesa-libgl --=20 You are receiving this mail because: You are the assignee for the bug.= --15380966111.BAD6.28537 Date: Fri, 28 Sep 2018 01:03:31 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 4 on bug 10799= 0 from Thomas Crider
Just an update on this, you don't need to change Arch's compil=
er flags.
I compiled mesa with the default flags and used glvnd=3Dfalse, then used
LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran. I
was able to copy just those two alone to the Dying Light install directory =
and
LD_PRELOAD them from the directory. The problem is definitely an issue with
glvnd and mesa-libgl


You are receiving this mail because:
  • You are the assignee for the bug.
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