From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 107990] Got Dying Light working in Arch by changing Mesa's
compile steps, how to get it working Out Of the Box?
Date: Thu, 18 Oct 2018 23:32:29 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D107990
--- Comment #5 from Timothy Arceri ---
(In reply to Thomas Crider from comment #4)
> Just an update on this, you don't need to change Arch's compiler flags.
> I compiled mesa with the default flags and used glvnd=3Dfalse, then used
> LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game ran=
. I
> was able to copy just those two alone to the Dying Light install directory
> and LD_PRELOAD them from the directory. The problem is definitely an issue
> with glvnd and mesa-libgl
Still seem like some kind of distro issue as Fedora uses glvnd and I don't =
have
any issue here.
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Date: Thu, 18 Oct 2018 23:32:29 +0000
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Commen=
t # 5
on bug 10799=
0
from Timothy Arceri
(In reply to Thomas Crider from comment #4)
> Just an update on this, you don't need to change=
Arch's compiler flags.
> I compiled mesa with the default flags and used glvnd=3Dfalse, then us=
ed
> LD_PRELOAD for just libGL.so.1.2.0 and libglapi.so.0.0.0 and the game =
ran. I
> was able to copy just those two alone to the Dying Light install direc=
tory
> and LD_PRELOAD them from the directory. The problem is definitely an i=
ssue
> with glvnd and mesa-libgl
Still seem like some kind of distro issue as Fedora uses glvnd and I don't =
have
any issue here.
You are receiving this mail because:
- You are the assignee for the bug.
=
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