From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 108194] Civilization VI - Animated leader characters small black squares artifacts
Date: Tue, 12 Feb 2019 16:26:20 +0000 [thread overview]
Message-ID: <bug-108194-502-oeccwbpjTV@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-108194-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=108194
--- Comment #7 from Dieter Nützel <Dieter@nuetzel-hh.de> ---
If I read this right Civilization VI in an OpenGL game?
Without shifting the focus to much have anyone maybe set EQAA filtering?
I've found an EQAA regression with TGSI and NIR running DiRT Rally on our
Polaris 20.
Same corruption.
unset EQAA helps, here.
I've did some testing for Marek and Nicolai in April/May/June 2018 and have now
to bisect.
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next prev parent reply other threads:[~2019-02-12 16:26 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-10-04 5:33 [Bug 108194] Civilization VI - Animated leader characters small black squares artifacts bugzilla-daemon
2018-10-13 21:48 ` bugzilla-daemon
2018-11-01 0:48 ` bugzilla-daemon
2018-11-01 6:48 ` bugzilla-daemon
2018-11-01 11:54 ` bugzilla-daemon
2019-02-12 12:18 ` bugzilla-daemon
2019-02-12 12:23 ` bugzilla-daemon
2019-02-12 16:26 ` bugzilla-daemon [this message]
2019-02-12 18:19 ` bugzilla-daemon
2019-08-27 23:57 ` bugzilla-daemon
2019-09-25 18:09 ` bugzilla-daemon
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