From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Thu, 11 Oct 2018 22:44:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D108330
Bug ID: 108330
Summary: WarThunder game performance killed after Ryzen
optimisations
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: acelists@atlas.sk
QA Contact: dri-devel@lists.freedesktop.org
After the recent optimisation of radeonsi for Ryzen CPUs (apparently change=
in
thread management distributing them to CPU cores), the performance of the
WarThunder game dived radically.
Normally it was 40-60FPS. After the change it appears OK when in plain fiel=
ds,
but when moving the vehicle into a more intensive area, where shots are fir=
ed
or other player vehicles are around, the FPS drops to 0-10 with really
noticeable freezes and stuttering. This was never the case before the chang=
e,
The GPU is Radeon RX 560 (4GB memory).
The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh=
ere
the optimisations are applied. Are Threadripper CCX/core layout properly
recognized by the patch for Ryzen?
Before the patch I noticed, the speed of the game can be visibly negatively
affected if other tasks are running on the CPU. So I always run the game wi=
th
no other CPU heavy tasks running. The report is also with no other tasks. It
may be the change of thread scheduling from the patch has now invoked the
core/thread load scenario the game is sensitive to.
I run Mesa from git so I noticed this problem when it was merged.
Now running on Mesa 18.2.2 stable and the problem is not there.
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WarThunder game performance killed after Ryzen optimisations
Product
Mesa
Version
git
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
acelists@atlas.sk
QA Contact
dri-devel@lists.freedesktop.org
After the recent optimisation of radeonsi for Ryzen CPUs (appa=
rently change in
thread management distributing them to CPU cores), the performance of the
WarThunder game dived radically.
Normally it was 40-60FPS. After the change it appears OK when in plain fiel=
ds,
but when moving the vehicle into a more intensive area, where shots are fir=
ed
or other player vehicles are around, the FPS drops to 0-10 with really
noticeable freezes and stuttering. This was never the case before the chang=
e,
The GPU is Radeon RX 560 (4GB memory).
The CPU is AMD Threadripper 1920x (12 cores/24 threads) so it may be one wh=
ere
the optimisations are applied. Are Threadripper CCX/core layout properly
recognized by the patch for Ryzen?
Before the patch I noticed, the speed of the game can be visibly negatively
affected if other tasks are running on the CPU. So I always run the game wi=
th
no other CPU heavy tasks running. The report is also with no other tasks. It
may be the change of thread scheduling from the patch has now invoked the
core/thread load scenario the game is sensitive to.
I run Mesa from git so I noticed this problem when it was merged.
Now running on Mesa 18.2.2 stable and the problem is not there.
You are receiving this mail because:
You are the assignee for the bug.
=
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--===============1753914800==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Tue, 23 Oct 2018 16:41:32 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D108330
Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |108530
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=3D108530
[Bug 108530] [Tracker] Mesa 18.3 Release Tracker
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=
Michel D=C3=A4nzer changed
bug 10833=
0
Just to double-check, you're talking about commit 28e542dcdbb
"gallium/u_threaded: increase batch size to increase performance"
Marek, Ken do you have any suggestions?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Tue, 30 Oct 2018 18:05:16 +0000
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--- Comment #2 from aceman ---
No, I assume it was
https://cgit.freedesktop.org/mesa/mesa/commit/?id=3D25ffb8401638a07d774cfc6=
8ab6afc7d27780dd8
as that one was reported at
https://www.phoronix.com/scan.php?page=3Dnews_item&px=3DRadeonSI-Zen-Tuning=
-Merged
and that is the tie the problem started.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Fri, 09 Nov 2018 19:12:43 +0000
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--- Comment #3 from aceman ---
Could we get a patch like
https://lists.freedesktop.org/archives/mesa-dev/2018-November/208785.html so
that I can try to turn off the L3 cache thread pinning for this game?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Fri, 09 Nov 2018 19:59:41 +0000
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--- Comment #4 from Alex Deucher ---
(In reply to aceman from comment #3)
> Could we get a patch like
> https://lists.freedesktop.org/archives/mesa-dev/2018-November/208785.html=
so
> that I can try to turn off the L3 cache thread pinning for this game?
Just use that patch and add an entry for your game like this:
> +
> +
> +
replace blender with the name and executable of your app.
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(In reply to aceman from comment #3)
> Could we get a patch like
> https://lists.freedesktop.org/archives/mesa-dev/2018-Novemb=
er/208785.html so
> that I can try to turn off the L3 cache thread pinning for this game?<=
/span >
Just use that patch and add an entry for your game like this:
> + <application name=3D"Blender&qu=
ot; executable=3D"blender">
> + <option name=3D"disable_L3_thread_pinning" v=
alue=3D"true"/>
> + </application>
> +
replace blender with the name and executable of your app.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Fri, 09 Nov 2018 23:57:05 +0000
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--- Comment #5 from aceman ---
Good idea:)
I did that, but it seems to not help in any way.
How do I check if the option is picked up?
Why is drirc now called 00-mesa-defaults.conf ? Where should it be put in /=
etc
?
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Good idea:)
I did that, but it seems to not help in any way.
How do I check if the option is picked up?
Why is drirc now called 00-mesa-defaults.conf ? Where should it be put in /=
etc
?
You are receiving this mail because:
You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Tue, 13 Nov 2018 19:33:37 +0000
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--- Comment #6 from aceman ---
So strangely the patch didn't work, but updating mesa today (presents itsel=
f as
19.0.0), containing the commit
https://cgit.freedesktop.org/mesa/mesa/commit/?id=3De0c7114eb3c19d4c2653f66=
1698a6baa3bc9bedf
FIXES the problem immediately.
The current mesa is even faster than 18.2.x that I had to use while this
problem was existing.
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As pointed out L3 thread pinning is disabled now. With the com=
mit present in
both master and 18.3.0-rc3.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108330] WarThunder game performance killed after Ryzen
optimisations
Date: Mon, 26 Nov 2018 06:48:41 +0000
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Date: Mon, 26 Nov 2018 06:48:40 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D108330
--- Comment #8 from aceman ---
Thanks.
And the new version of the patch,
https://cgit.freedesktop.org/mesa/mesa/commit/?id=3Dbc5adc27b5e52d27eca6a61=
ad1e049b160570c98
seems to work OK. WarThunder has mesa_glthread=3Dtrue in drirc.
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Date: Mon, 26 Nov 2018 06:48:40 +0000
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