From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Fri, 12 Oct 2018 13:11:19 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D108340
Bug ID: 108340
Summary: Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Product: Mesa
Version: 18.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: christos.kotsaris@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Two point hospital works pretty well on my Archlinux system using Mesa 18.2=
.2,
LLVM 7.0, kernel 4.18.12 with max graphical settings. The only setting that=
has
an issue is Ambient Occlusion. With that enabled, when you move the camera
around it produces a lot of black spots around the edges of walls and items.
With that setting disabled everything displays fine.=20
>>From what little search i did, i saw other people reporting this issue on t=
he
steam forums of the game but it is not reported here and i think it is an i=
ssue
with Mesa. For the record i am using an R9 380 card and i saw people report=
ing
the same problem on Polaris cards.
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Auto-Submitted: auto-generated
| Bug ID |
108340
|
| Summary |
Ambient Occlusion in Two Point Hospital shows black spot arti=
facts
|
| Product |
Mesa
|
| Version |
18.2
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
christos.kotsaris@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Two point hospital works pretty well on my Archlinux system us=
ing Mesa 18.2.2,
LLVM 7.0, kernel 4.18.12 with max graphical settings. The only setting that=
has
an issue is Ambient Occlusion. With that enabled, when you move the camera
around it produces a lot of black spots around the edges of walls and items.
With that setting disabled everything displays fine.=20
>>From what little search i did, i saw other people reporting this issue on t=
he
steam forums of the game but it is not reported here and i think it is an i=
ssue
with Mesa. For the record i am using an R9 380 card and i saw people report=
ing
the same problem on Polaris cards.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1368273027==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Thu, 18 Oct 2018 23:28:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D108340
Timothy Arceri changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Timothy Arceri ---
Getting an apitrace [1] of the problem would be useful.
[1] https://github.com/apitrace/apitrace/wiki/Steam
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changed
bug 10834=
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| Status |
NEW
|
NEEDINFO
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Fri, 28 Dec 2018 14:41:18 +0000
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--- Comment #2 from wietse.jorissen@gmail.com ---
I am noticing the same issue, also running on max graphical settings.
Ubuntu 18.10
Kernel 4.18.0-13-generic
AMD RX 480
OpenGL version string: 4.4 (Compatibility Profile) Mesa 18.2.2
Steps followed:
1. Installed apitrace (sudo apt-get install apitrace)
2. Looked up the ID of Two Point Hospital (535930)
3. Ran the following command in terminal (DEBUGGER=3D"apitrace trace" steam
steam://rungameid/535930)
4. Once ingame with the Ambient Occlusion option active, I zoomed in and out
and moved the camera around as this seems to exacerbate the black spots.
5. The trace file is stored next to the game executable
(/home/username/.local/share/Steam/steamapps/common/TPH/TPH.x86_64.trace)
6. I compressed the trace file with 7z
https://mega.nz/#!y3IzRY6A!ksUZcYGjgeHnBk9XtZb3J7pnIb5meZV8TxB-T27XmPs
The file is hosted on MEGA, and I used 7z compression to make the uploaded =
file
somewhat smaller.
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Date: Fri, 28 Dec 2018 14:41:17 +0000
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Auto-Submitted: auto-generated
Commen=
t # 2
on bug 10834=
0
from wiet=
se.jorissen@gmail.com
I am noticing the same issue, also running on max graphical se=
ttings.
Ubuntu 18.10
Kernel 4.18.0-13-generic
AMD RX 480
OpenGL version string: 4.4 (Compatibility Profile) Mesa 18.2.2
Steps followed:
1. Installed apitrace (sudo apt-get install apitrace)
2. Looked up the ID of Two Point Hospital (535930)
3. Ran the following command in terminal (DEBUGGER=3D"apitrace trace&q=
uot; steam
steam://rungameid/535930)
4. Once ingame with the Ambient Occlusion option active, I zoomed in and out
and moved the camera around as this seems to exacerbate the black spots.
5. The trace file is stored next to the game executable
(/home/username/.local/share/Steam/steamapps/common/TPH/TPH.x86_64.trace)
6. I compressed the trace file with 7z
https://mega.nz/#!y3IzRY6A!ksUZcYGjgeHnBk9XtZb3J7pnIb5meZV8TxB-T27X=
mPs
The file is hosted on MEGA, and I used 7z compression to make the uploaded =
file
somewhat smaller.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Sat, 29 Dec 2018 17:51:34 +0000
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--- Comment #3 from wietse.jorissen@gmail.com ---
Created attachment 142915
--> https://bugs.freedesktop.org/attachment.cgi?id=3D142915&action=3Dedit
Recurring error in trace file replay in qapitrace
I've now installed qapitrace (sudo apt-get install apitrace-gui) and can now
look into what errors are being listed after I replay the trace therein.=20
Then I tried delving deeper into the error messages and think I may have at
least found something relevant. But I'm quite out of my element here.
In the attached screenshot, you can see it lists 4 errors regarding "array
index must be a scalar". These errors seem to refer to a glShaderSource call
for a GL_FRAGMENT_SHADER, shader string 0, at lines 65,98,99 and 100.
What these four lines have in common is that they all use the same value to
address a certain index in an array:=20
ivec4(u_xlati12)
For line 65 it's unity_Builtins0Array and for 98,99 and 100 it's
unity_Builtins0Array.
So now the question is, what is the value of ivec4(u_xlati12) and what
generates it, to find out what is causing it.
The error is repeated quite often, and it's always that index.
The fact that I can also see variables named _OcclusionStrength and
_OcclusionMap at least makes me think I'm looking in the right direction.
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--15461058940.2091543.24589
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Commen=
t # 3
on bug 10834=
0
from wiet=
se.jorissen@gmail.com
Created attachment 142915 [=
details]
Recurring error in trace file replay in qapitrace
I've now installed qapitrace (sudo apt-get install apitrace-gui) and can now
look into what errors are being listed after I replay the trace therein.=20
Then I tried delving deeper into the error messages and think I may have at
least found something relevant. But I'm quite out of my element here.
In the attached screenshot, you can see it lists 4 errors regarding "a=
rray
index must be a scalar". These errors seem to refer to a glShaderSourc=
e call
for a GL_FRAGMENT_SHADER, shader string 0, at lines 65,98,99 and 100.
What these four lines have in common is that they all use the same value to
address a certain index in an array:=20
ivec4(u_xlati12)
For line 65 it's unity_Builtins0Array and for 98,99 and 100 it's
unity_Builtins0Array.
So now the question is, what is the value of ivec4(u_xlati12) and what
generates it, to find out what is causing it.
The error is repeated quite often, and it's always that index.
The fact that I can also see variables named _OcclusionStrength and
_OcclusionMap at least makes me think I'm looking in the right direction.=
pre>
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Mon, 11 Feb 2019 05:25:27 +0000
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--- Comment #4 from Thomas R. ---
Parkitect has the same issue, it seems to be a general Unity thing.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108340] Ambient Occlusion in Two Point Hospital shows black
spot artifacts
Date: Wed, 25 Sep 2019 18:28:01 +0000
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GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |RESOLVED
Resolution|--- |MOVED
--- Comment #5 from GitLab Migration User ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this =
link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/133=
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changed
bug 10834=
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| What |
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Added |
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|
RESOLVED
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