* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
@ 2018-11-04 11:19 ` bugzilla-daemon
2018-12-16 15:41 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-11-04 11:19 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #1 from steelwinged@gmail.com ---
If it's of any help, I have managed to narrow down the first output appearance
of these interlacing lines between events glDispatchCompute(80, 45, 1) and
second call of glDrawElementsBaseVertex(48).
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* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
2018-11-04 11:19 ` bugzilla-daemon
@ 2018-12-16 15:41 ` bugzilla-daemon
2019-08-04 17:06 ` bugzilla-daemon
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From: bugzilla-daemon @ 2018-12-16 15:41 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #2 from steelwinged@gmail.com ---
Refreshing the upload due to the link expiring:
https://www38.zippyshare.com/v/d0oWhmbR/file.html
Just a remark, the capture was taken with RenderDoc 1.1 and the bug still
occurs on Mesa 18.3.1.
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* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
2018-11-04 11:19 ` bugzilla-daemon
2018-12-16 15:41 ` bugzilla-daemon
@ 2019-08-04 17:06 ` bugzilla-daemon
2019-08-04 17:07 ` bugzilla-daemon
` (4 subsequent siblings)
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From: bugzilla-daemon @ 2019-08-04 17:06 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #3 from steelwinged@gmail.com ---
Situation still occurs on Mesa 19.1.3, refreshed RenderDoc capture at
https://www47.zippyshare.com/v/fL6gXv7u/file.html
I might be conflating things, but there's also a shader scheduling error:
##post_scheduler: unscheduled pending instructions :MOV R27.x.5@R1.w,
R17.x.1@R1.x
MOV R27.x.3@R1.y, R17.w.1@R0.z
MOV R17.x.1@R1.x, A9.y[R16.x.1@R0.w]_73F@R1.y
rels: A9.y[R16.x.1@R0.w]_73F@R1.y :
<= R9.y.1F, R10.y.1F, R11.y.1F, R12.y.1F, R13.y.1F, R14.y.1F
MOV R17.w.1@R0.z, A9.x[R16.x.1@R0.w]_62F@R1.x
rels: A9.x[R16.x.1@R0.w]_62F@R1.x :
<= R9.x.1F, R10.x.1F, R11.x.1F, R12.x.1F, R13.x.1F, R14.x.1F
MOV R14.y.1F, 4.2039e-45|00000003
MOV R13.y.1F, 4.2039e-45|00000003
MOV R12.y.1F, 7.00649e-45|00000005
MOV R11.y.1F, 5.60519e-45|00000004
MOV R10.y.1F, 4.2039e-45|00000003
MOV R9.y.1F, 4.2039e-45|00000003
FLT_TO_UINT R16.x.1@R0.w, C4102.x
MOV R14.x.1F, 1.4013e-45|00000001
MOV R13.x.1F, 0|00000000
MOV R12.x.1F, 0|00000000
MOV R11.x.1F, 0|00000000
MOV R10.x.1F, 5.60519e-45|00000004
MOV R9.x.1F, 7.00649e-45|00000005
I don't read mnemonics, but I'm guessing that could be "Shader 9120" from the
capture, which also causes the interlacing lines. I'm attaching it shortly.
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* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
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2019-08-04 17:06 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #4 from steelwinged@gmail.com ---
Created attachment 144946
--> https://bugs.freedesktop.org/attachment.cgi?id=144946&action=edit
Shader suspected of causing defect
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* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
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2019-08-04 17:07 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
steelwinged@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|18.2 |19.1
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* [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
` (4 preceding siblings ...)
2019-08-05 19:27 ` bugzilla-daemon
@ 2019-08-05 19:27 ` bugzilla-daemon
2019-08-07 5:08 ` [Bug 108641] Shader causes Interlaced dark lines on R600g in XCOM2 bugzilla-daemon
2019-09-18 19:26 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-08-05 19:27 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
--- Comment #5 from steelwinged@gmail.com ---
Can confirm that the program with the attached compute shader is producing
these lines, compared to nvidia.
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* [Bug 108641] Shader causes Interlaced dark lines on R600g in XCOM2
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
` (5 preceding siblings ...)
2019-08-05 19:27 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-08-07 5:08 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
steelwinged@gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Interlaced dark lines in |Shader causes Interlaced
|XCOM2 (UE3.5) on Aruba and |dark lines on R600g in
|Turks |XCOM2
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* [Bug 108641] Shader causes Interlaced dark lines on R600g in XCOM2
2018-11-03 12:18 [Bug 108641] Interlaced dark lines in XCOM2 (UE3.5) on Aruba and Turks bugzilla-daemon
` (6 preceding siblings ...)
2019-08-07 5:08 ` [Bug 108641] Shader causes Interlaced dark lines on R600g in XCOM2 bugzilla-daemon
@ 2019-09-18 19:26 ` bugzilla-daemon
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From: bugzilla-daemon @ 2019-09-18 19:26 UTC (permalink / raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=108641
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |MOVED
Status|NEW |RESOLVED
--- Comment #6 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/648.
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