From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 108893] Slow redrawing of menu in Gothic 2 under wine
Date: Fri, 03 May 2019 22:10:48 +0000
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Date: Fri, 3 May 2019 22:10:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D108893
--- Comment #12 from andrew.m.mcmahon@gmail.com ---
(In reply to Michel D=C3=A4nzer from comment #8)
> The video shows very low frame-rate and GPU load in the menu, but high CPU
> load. Maybe there's a CPU bottleneck which affects the reporter even more
> badly. A CPU profile from sysprof or perf might give a clue.
The heavy CPU usage in that particular video is entirely down to
SimpleScreenRecorder. When I'm running the game and NOT recording the scree=
n at
the same time, CPU usage is around 30-50%:
https://imgur.com/a/AlhVLZp
That doesn't seem abnormal; the Phenom II is ancient plus it's going through
Wine. I also assume that the main menu ~10 fps cap is a quirk of the game b=
ut
perhaps I'm wrong?
https://pcgamingwiki.com/wiki/Gothic_II#Low_frame_rate_in_fullscreen_mode
I've compiled Mesa (git-8987152ac1) inside an amd64 & i386 chroot (debootst=
rap)=20
Adding --buildtype=3Ddebug into my usual script:
https://pastebin.com/6uP6d7kL
I've done two recordings with sysprof:
- A 1 minute recording starting once the game reaches the main menu
- A 5 minute recording starting the game, running around in the starting ar=
ea
and then exiting the game
Hopefully those files are of use:
https://drive.google.com/file/d/16s2OfDKIAhbnqrs8gwWicmP7RaJw28L-/view?usp=
=3Dsharing
Just out of interest there's an unofficial D3D11 renderer plus an unfinished
open source remake - love to see the latter finished:
https://github.com/ataulien/GD3D11
https://github.com/REGoth-project/REGoth
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