https://bugs.freedesktop.org/show_bug.cgi?id=109064 Bug ID: 109064 Summary: temp_comp_access::get_required_live_range: enclosing_scope_first_write is NULL Product: Mesa Version: 18.3 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: alex_y_xu@yahoo.ca QA Contact: dri-devel@lists.freedesktop.org Created attachment 142814 --> https://bugs.freedesktop.org/attachment.cgi?id=142814&action=edit FS_bb6bfb3018b248ae9b31f50f6cc3c1401308f621.glsl When loading a game in The Witcher 3, the game crashes. #0 (anonymous namespace)::temp_comp_access::get_required_live_range (this=0x7f8f6d259928) at ../mesa-18.3.1/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp:936 keep_for_full_loop = true enclosing_scope = 0x7f8ff7beb0c0 enclosing_scope_first_read = 0x7f8ff7beb0c0 enclosing_scope_first_write = conditional = keep_for_full_loop = enclosing_scope_first_read = enclosing_scope_first_write = conditional = enclosing_scope = I used MESA_SHADER_DUMP_PATH to dump the shaders, and attached the last one in chronological order (I assume this is probably the one that crashed). -- You are receiving this mail because: You are the assignee for the bug.