From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109265] [regression, bisected] arb_texture_multisample
texelfetch piglit test failing on NIR backend
Date: Mon, 14 Jan 2019 06:19:27 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109265
--- Comment #4 from Timothy Arceri ---
This is odd. As far as I can tell the shader variant produced after loading
from the case is the same as the one produced when the cache is disabled.
Its also a fairly simple program. From tests/texturing/shaders/texelFetch.c=
the
offending program is:
int vs =3D piglit_compile_shader_text(GL_VERTEX_SHADER,
"#version 130\n"
"#extension GL_ARB_explicit_attrib_location: require\n"
"layout(location=3D0) in vec4 pos;\n"
"void main() {\n"
" gl_Position =3D pos;\n"
"}\n");
(void)!asprintf(&fs_code,
"#version 130\n"
"#extension GL_ARB_explicit_attrib_location: require\n"
"#extension GL_ARB_fragment_coord_conventions: require\n"
"uniform int layer;\n"
"uniform int si;\n"
"layout(pixel_center_integer) in vec4 gl_FragCoord;\n"
"layout(location=3D0) out %s o;\n"
"void main() {\n"
" o =3D %s(%sgl_FragCoord.x, gl_FragCoord.y, layer, si);\n"
"}\n",
sampler.return_type,
sampler.return_type,
sampler.data_type =3D=3D GL_UNSIGNED_INT ? "" : "-");
We must not be setting a flag somewhere, but I've looked over the code that
handles the cache multiple time now and can't spot any real difference bet=
ween
tgsi and nir.
--=20
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Date: Mon, 14 Jan 2019 06:19:27 +0000
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Auto-Submitted: auto-generated
Commen=
t # 4
on bug 10926=
5
from Timothy Arceri
This is odd. As far as I can tell the shader variant produced =
after loading
from the case is the same as the one produced when the cache is disabled.
Its also a fairly simple program. From tests/texturing/shaders/texelFetch.c=
the
offending program is:
int vs =3D piglit_compile_shader_text(GL_VERTEX_SHADER,
"#version 130\n"
"#extension GL_ARB_explicit_attrib_location: require\n&quo=
t;
"layout(location=3D0) in vec4 pos;\n"
"void main() {\n"
" gl_Position =3D pos;\n"
"}\n");
(void)!asprintf(&fs_code,
"#version 130\n"
"#extension GL_ARB_explicit_attrib_location: require\n&quo=
t;
"#extension GL_ARB_fragment_coord_conventions: require\n&q=
uot;
"uniform int layer;\n"
"uniform int si;\n"
"layout(pixel_center_integer) in vec4 gl_FragCoord;\n"
"layout(location=3D0) out %s o;\n"
"void main() {\n"
" o =3D %s(%sgl_FragCoord.x, gl_FragCoord.y, layer, si);\=
n"
"}\n",
sampler.return_type,
sampler.return_type,
sampler.data_type =3D=3D GL_UNSIGNED_INT ? "" : "=
;-");
We must not be setting a flag somewhere, but I've looked over the code that
handles the cache multiple time now and can't spot any real difference bet=
ween
tgsi and nir.
You are receiving this mail because:
- You are the assignee for the bug.
=
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