From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109819] [APITRACE] Shadow of Mordor causes gpu freeze ryzen 2200g
Date: Sun, 10 Mar 2019 17:40:22 +0000
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Date: Sun, 10 Mar 2019 17:40:22 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109819
--- Comment #6 from Dominic ---
Created attachment 143612
--> https://bugs.freedesktop.org/attachment.cgi?id=3D143612&action=3Dedit
Vertex & Fragment Shader per apitrace just before the crash
I've done some more software updates:
- Kernel 5.0.1
- Mesa 1.8.4
But the crash still happens at the very same opengl instruction.=20
So the last mentioned glDrawElementsBaseVertex() call is definitely the poi=
nt
of the crash but the damage that makes the gpu freeze seems to have been
created by earlier calls. I found from more testing that the previous
glUseProgram() seems to be required to trigger the crash. So I've attached =
the
vertex & fragment shader as shown in apitrace.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Sun, 10 Mar 2019 17:40:22 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 6
on bug 10981=
9
from Dominic
Created attachment 143612 [details]
Vertex & Fragment Shader per apitrace just before the crash
I've done some more software updates:
- Kernel 5.0.1
- Mesa 1.8.4
But the crash still happens at the very same opengl instruction.=20
So the last mentioned glDrawElementsBaseVertex() call is definitely the poi=
nt
of the crash but the damage that makes the gpu freeze seems to have been
created by earlier calls. I found from more testing that the previous
glUseProgram() seems to be required to trigger the crash. So I've attached =
the
vertex & fragment shader as shown in apitrace.
You are receiving this mail because:
- You are the assignee for the bug.
=
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