From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 109819] [APITRACE] Shadow of Mordor causes gpu freeze ryzen 2200g Date: Sun, 10 Mar 2019 17:40:22 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1982998073==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 7EFCA89B7B for ; Sun, 10 Mar 2019 17:40:22 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1982998073== Content-Type: multipart/alternative; boundary="15522396221.1A770D.18121" Content-Transfer-Encoding: 7bit --15522396221.1A770D.18121 Date: Sun, 10 Mar 2019 17:40:22 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D109819 --- Comment #6 from Dominic --- Created attachment 143612 --> https://bugs.freedesktop.org/attachment.cgi?id=3D143612&action=3Dedit Vertex & Fragment Shader per apitrace just before the crash I've done some more software updates: - Kernel 5.0.1 - Mesa 1.8.4 But the crash still happens at the very same opengl instruction.=20 So the last mentioned glDrawElementsBaseVertex() call is definitely the poi= nt of the crash but the damage that makes the gpu freeze seems to have been created by earlier calls. I found from more testing that the previous glUseProgram() seems to be required to trigger the crash. So I've attached = the vertex & fragment shader as shown in apitrace. --=20 You are receiving this mail because: You are the assignee for the bug.= --15522396221.1A770D.18121 Date: Sun, 10 Mar 2019 17:40:22 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 6 on bug 10981= 9 from Dominic
Created attachment 143612 [details]
Vertex & Fragment Shader per apitrace just before the crash

I've done some more software updates:
- Kernel 5.0.1
- Mesa 1.8.4

But the crash still happens at the very same opengl instruction.=20

So the last mentioned glDrawElementsBaseVertex() call is definitely the poi=
nt
of the crash but the damage that makes the gpu freeze seems to have been
created by earlier calls. I found from more testing that the previous
glUseProgram() seems to be required to trigger the crash. So I've attached =
the
vertex & fragment shader as shown in apitrace.


You are receiving this mail because:
  • You are the assignee for the bug.
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