From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 109955] amdgpu [RX Vega 64] system freeze while gaming
Date: Sun, 17 Nov 2019 17:13:10 +0000
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Date: Sun, 17 Nov 2019 17:13:11 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D109955
--- Comment #136 from haro41@gmx.de ---
Thank you for testing and reporting back.
I think the crashes are caused by voltage drops, followed by a hardware
failure.
That would explain the many different kernel logs too, because from the dri=
vers
pow, it is randomly.
If vsync is enabled, mclk level is switched at least twice per frame (down/=
up).
And in some cases i have seen more switches inside a frame.=20
I am not sure, if this fast memory clock level switching, multiple times du=
ring
a frame really useful? It saves not much power, but makes the system instab=
le,
apparently.
I don't think this is wanted behavior, it looks more like a firmware bug, i=
mo.
Maybe an opensource driver developer can help us to understand?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Sun, 17 Nov 2019 17:13:11 +0000
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Auto-Submitted: auto-generated
Comm=
ent # 136
on bug 10995=
5
from haro41@gmx.de
Thank you for testing and reporting back.
I think the crashes are caused by voltage drops, followed by a hardware
failure.
That would explain the many different kernel logs too, because from the dri=
vers
pow, it is randomly.
If vsync is enabled, mclk level is switched at least twice per frame (down/=
up).
And in some cases i have seen more switches inside a frame.=20
I am not sure, if this fast memory clock level switching, multiple times du=
ring
a frame really useful? It saves not much power, but makes the system instab=
le,
apparently.
I don't think this is wanted behavior, it looks more like a firmware bug, i=
mo.
Maybe an opensource driver developer can help us to understand?
You are receiving this mail because:
- You are the assignee for the bug.
=
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