From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 110214] radeonsi: xterm scrollback buffer disappears while Shift+PgUp and PgDn Date: Fri, 05 Apr 2019 15:23:33 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0261096479==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 6CC0D89F6F for ; Fri, 5 Apr 2019 15:23:33 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0261096479== Content-Type: multipart/alternative; boundary="15544778132.C3e0F.23224" Content-Transfer-Encoding: 7bit --15544778132.C3e0F.23224 Date: Fri, 5 Apr 2019 15:23:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D110214 --- Comment #71 from Marek Ol=C5=A1=C3=A1k --- (In reply to Michel D=C3=A4nzer from comment #69) > (In reply to Marek Ol=C5=A1=C3=A1k from comment #67) > > Primitives aren't reordered with DPBB. Primitives can't also survive a > > barrier with DPBB. DPBB has no effect on behavior, it just changes how = PS > > wavefronts are formed. >=20 > Is there any way that could affect the glamor shader which samples from o= ne > area of a buffer and draws to another (non-overlapping) area of the same > buffer? As long as the blits are truly non-overlapping, DPBB doesn't affect it. >=20 > What is the reason for radeonsi disabling DPBB for blits? because it's not useful for blits and it might add latency because of binni= ng. --=20 You are receiving this mail because: You are the assignee for the bug.= --15544778132.C3e0F.23224 Date: Fri, 5 Apr 2019 15:23:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 71 on bug 11021= 4 from Marek Ol=C5=A1=C3=A1k
(In reply to Michel D=C3=A4nzer from comment #69)
> (In reply to Marek Ol=C5=A1=C3=A1k from comment #67)
> > Primitives aren't reordered with DPBB. Primitives can't also surv=
ive a
> > barrier with DPBB. DPBB has no effect on behavior, it just change=
s how PS
> > wavefronts are formed.
>=20
> Is there any way that could affect the glamor shader which samples fro=
m one
> area of a buffer and draws to another (non-overlapping) area of the sa=
me
> buffer?

As long as the blits are truly non-overlapping, DPBB doesn't affect it.

>=20
> What is the reason for radeonsi disabling DPBB for blits?

because it's not useful for blits and it might add latency because of binni=
ng.


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