From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 110229] The driver is not waiting the shader have finished to update the framebuffer before displaying it. Date: Fri, 29 Mar 2019 15:43:32 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0443055234==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 0D0616E885 for ; Fri, 29 Mar 2019 15:43:32 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0443055234== Content-Type: multipart/alternative; boundary="15538742110.66DE2.27497" Content-Transfer-Encoding: 7bit --15538742110.66DE2.27497 Date: Fri, 29 Mar 2019 15:43:31 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D110229 --- Comment #12 from Laurent --- Ok so the problem wasn't there. It's when I bind a texture to an image or to a frame buffer objet that sometimes that texture is not correctly updated. (Even if I don't use shade= rs) I'll try to find where data are copied from the binded framebuffer object or image but it'll be difficult in all this source code. I really need to set breakpoints, but I don't know how to proceed with a driver, with a library I can install it, compile it in debug mode, and sett= ings breakpoints with my EDI to find where it bugs, but, it's more difficult wit= h a driver... --=20 You are receiving this mail because: You are the assignee for the bug.= --15538742110.66DE2.27497 Date: Fri, 29 Mar 2019 15:43:31 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 12 on bug 11022= 9 from Laurent
Ok so the problem wasn't there.

It's when I bind a texture to an image or to a frame buffer objet that
sometimes that texture is not correctly updated. (Even if I don't use shade=
rs)

I'll try to find where data are copied from the binded framebuffer object or
image but it'll be difficult in all this source code.

I really need to set breakpoints, but I don't know how to proceed with a
driver, with a library I can install it, compile it in debug mode, and sett=
ings
breakpoints with my EDI to find where it bugs, but, it's more difficult wit=
h a
driver...


You are receiving this mail because:
  • You are the assignee for the bug.
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