From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110229] The driver is not waiting the shader have finished to
update the framebuffer before displaying it.
Date: Fri, 29 Mar 2019 15:43:32 +0000
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Date: Fri, 29 Mar 2019 15:43:31 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D110229
--- Comment #12 from Laurent ---
Ok so the problem wasn't there.
It's when I bind a texture to an image or to a frame buffer objet that
sometimes that texture is not correctly updated. (Even if I don't use shade=
rs)
I'll try to find where data are copied from the binded framebuffer object or
image but it'll be difficult in all this source code.
I really need to set breakpoints, but I don't know how to proceed with a
driver, with a library I can install it, compile it in debug mode, and sett=
ings
breakpoints with my EDI to find where it bugs, but, it's more difficult wit=
h a
driver...
--=20
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Date: Fri, 29 Mar 2019 15:43:31 +0000
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Comme=
nt # 12
on bug 11022=
9
from Laurent
Ok so the problem wasn't there.
It's when I bind a texture to an image or to a frame buffer objet that
sometimes that texture is not correctly updated. (Even if I don't use shade=
rs)
I'll try to find where data are copied from the binded framebuffer object or
image but it'll be difficult in all this source code.
I really need to set breakpoints, but I don't know how to proceed with a
driver, with a library I can install it, compile it in debug mode, and sett=
ings
breakpoints with my EDI to find where it bugs, but, it's more difficult wit=
h a
driver...
You are receiving this mail because:
- You are the assignee for the bug.
=
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