From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 110229] Textures binded to framebuffer objects or images are not correctly updated. Date: Mon, 01 Apr 2019 12:05:54 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0414568980==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id BDC9189D89 for ; Mon, 1 Apr 2019 12:05:54 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0414568980== Content-Type: multipart/alternative; boundary="15541203541.96c0.27893" Content-Transfer-Encoding: 7bit --15541203541.96c0.27893 Date: Mon, 1 Apr 2019 12:05:54 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D110229 --- Comment #22 from Laurent --- Ok but I'll not use compute shader to do make my own pipeline because my SS= BO with per pixel linked list doesn't work.=20 I think it'll be more interesting to write a compiler to parse my c++ driver code into GPU code without passing by an api like openCL or a graphic driver with doesn't work and mostly if my bugs reports are not taken in considerat= ion. --=20 You are receiving this mail because: You are the assignee for the bug.= --15541203541.96c0.27893 Date: Mon, 1 Apr 2019 12:05:54 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 22 on bug 11022= 9 from Laurent
Ok but I'll not use compute shader to do make my own pipeline =
because my SSBO
with per pixel linked list doesn't work.=20

I think it'll be more interesting to write a compiler to parse my c++ driver
code into GPU code without passing by an api like openCL or a graphic driver
with doesn't work and mostly if my bugs reports are not taken in considerat=
ion.


You are receiving this mail because:
  • You are the assignee for the bug.
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