From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110229] Textures binded to framebuffer objects or images are
not correctly updated.
Date: Mon, 08 Apr 2019 13:19:49 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D110229
--- Comment #25 from Laurent ---
Lol and you use C11 (cpu) thread to load gpu thread even if gcc can't gener=
ate
byte code for a GPU ? I really doesn't understand what you're doing.
And for VBO you need to execute code with the GPU, not with the CPU, so, you
can't only compile shader source code for a GPU, but all the driver source
code.=20=20
And I don't see any protection mechanism on the output shader data to prote=
ct
from concurrent access.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 8 Apr 2019 13:19:49 +0000
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Comme=
nt # 25
on bug 11022=
9
from Laurent
Lol and you use C11 (cpu) thread to load gpu thread even if gc=
c can't generate
byte code for a GPU ? I really doesn't understand what you're doing.
And for VBO you need to execute code with the GPU, not with the CPU, so, you
can't only compile shader source code for a GPU, but all the driver source
code.=20=20
And I don't see any protection mechanism on the output shader data to prote=
ct
from concurrent access.
You are receiving this mail because:
- You are the assignee for the bug.
=
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