From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 110229] Textures binded to framebuffer objects or images are not correctly updated. Date: Mon, 08 Apr 2019 13:19:49 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0183945669==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 8035C89249 for ; Mon, 8 Apr 2019 13:19:49 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0183945669== Content-Type: multipart/alternative; boundary="15547295891.e8180A.15991" Content-Transfer-Encoding: 7bit --15547295891.e8180A.15991 Date: Mon, 8 Apr 2019 13:19:49 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D110229 --- Comment #25 from Laurent --- Lol and you use C11 (cpu) thread to load gpu thread even if gcc can't gener= ate byte code for a GPU ? I really doesn't understand what you're doing. And for VBO you need to execute code with the GPU, not with the CPU, so, you can't only compile shader source code for a GPU, but all the driver source code.=20=20 And I don't see any protection mechanism on the output shader data to prote= ct from concurrent access. --=20 You are receiving this mail because: You are the assignee for the bug.= --15547295891.e8180A.15991 Date: Mon, 8 Apr 2019 13:19:49 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 25 on bug 11022= 9 from Laurent
Lol and you use C11 (cpu) thread to load gpu thread even if gc=
c can't generate
byte code for a GPU ? I really doesn't understand what you're doing.

And for VBO you need to execute code with the GPU, not with the CPU, so, you
can't only compile shader source code for a GPU, but all the driver source
code.=20=20

And I don't see any protection mechanism on the output shader data to prote=
ct
from concurrent access.


You are receiving this mail because:
  • You are the assignee for the bug.
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