From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 110229] The driver is not waiting the shader have finished to update the framebuffer before displaying it.
Date: Sat, 23 Mar 2019 22:55:52 +0000 [thread overview]
Message-ID: <bug-110229-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=110229
Bug ID: 110229
Summary: The driver is not waiting the shader have finished to
update the framebuffer before displaying it.
Product: Mesa
Version: 18.3
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R100
Assignee: dri-devel@lists.freedesktop.org
Reporter: laurentduroisin@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Hi!
I'm trying using per pixel linked lists with a source code that I've found on
the internet, but it deosn't work, the driver doesn't wait the shaders
executons have finished before updating the framebuffer event if I call
glFinish.
Mmmm..., I think it's a bug, I don't thing it's the code because the code is
not from me but from a code that I picked up on the Internet and which works on
windows.
Or maybe it's updating the double buffer with an empty framebuffer.
I added an sf::sleep to see what happens and it display the sprites during 5
seconds and then nothings.
The source code of my project can be found here :
https://github.com/LaurentDuroisin/ODFAEG
The bugs :
-In the LightRenderComponent class, sometimes the normalMap is not updated
before the lights are drawn so the light is drawn above the wall even if the
light is behind the wall.
-In the per PerPixelLinkedListRenderComponent : same problem, the frame buffer
is updated before the shaders have finished to execute so nothing is drawn.
-In the OITRenderComponent class (weighted blended oit), same problem.
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next reply other threads:[~2019-03-23 22:55 UTC|newest]
Thread overview: 42+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-03-23 22:55 bugzilla-daemon [this message]
2019-03-23 23:22 ` [Bug 110229] The driver is not waiting the shader have finished to update the framebuffer before displaying it bugzilla-daemon
2019-03-24 8:34 ` bugzilla-daemon
2019-03-25 10:06 ` bugzilla-daemon
2019-03-25 10:06 ` bugzilla-daemon
2019-03-25 21:40 ` bugzilla-daemon
2019-03-26 0:27 ` bugzilla-daemon
2019-03-26 17:22 ` bugzilla-daemon
2019-03-26 22:09 ` bugzilla-daemon
2019-03-27 0:39 ` bugzilla-daemon
2019-03-27 17:33 ` bugzilla-daemon
2019-03-27 18:28 ` bugzilla-daemon
2019-03-29 14:23 ` bugzilla-daemon
2019-03-29 14:31 ` bugzilla-daemon
2019-03-29 15:43 ` bugzilla-daemon
2019-03-29 15:51 ` [Bug 110229] Textures binded to framebuffer objects or images are not correctly updated bugzilla-daemon
2019-03-29 21:36 ` bugzilla-daemon
2019-03-29 21:39 ` bugzilla-daemon
2019-03-30 8:11 ` bugzilla-daemon
2019-03-30 18:41 ` bugzilla-daemon
2019-03-31 3:08 ` bugzilla-daemon
2019-04-01 8:57 ` bugzilla-daemon
2019-04-01 9:11 ` bugzilla-daemon
2019-04-01 11:12 ` bugzilla-daemon
2019-04-01 11:19 ` bugzilla-daemon
2019-04-01 12:05 ` bugzilla-daemon
2019-04-01 12:20 ` bugzilla-daemon
2019-04-01 12:28 ` bugzilla-daemon
2019-04-08 13:19 ` bugzilla-daemon
2019-04-11 10:46 ` bugzilla-daemon
2019-04-11 10:47 ` [Bug 110229] glMemoryBarrier doesn't work bugzilla-daemon
2019-04-11 10:47 ` bugzilla-daemon
2019-04-11 11:31 ` bugzilla-daemon
2019-04-11 13:23 ` bugzilla-daemon
2019-04-11 13:28 ` bugzilla-daemon
2019-04-11 13:34 ` bugzilla-daemon
2019-04-11 15:00 ` bugzilla-daemon
2019-04-11 15:36 ` bugzilla-daemon
2019-04-11 15:39 ` bugzilla-daemon
2019-04-11 18:05 ` bugzilla-daemon
2019-04-12 9:53 ` bugzilla-daemon
2019-04-12 13:03 ` bugzilla-daemon
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