From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110370] Rendering artifacts in Enter The Gungeon on Both RX 590
and Radeon 7
Date: Tue, 09 Apr 2019 12:32:53 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D110370
Bug ID: 110370
Summary: Rendering artifacts in Enter The Gungeon on Both RX
590 and Radeon 7
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: Sonicadvance1@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
I have rendering artifacts in Enter the Gungeon with RadeonSI.
Bug was reproduced on both a Radeon 7 and an RX590 using Mesa git versions
The game rendering is fairly simple and may not be too hard to track down.
The rendering artifact is the shimmering around texture edges in the video I
will provide.
I've also attached a renderdoc capture of a frame in the game where the
artifacting is occurring.
Additionally the game is running very slowly due to massive amounts of futex
usages, but I can trace back if those are coming game side or driver side.
Video:
https://drive.google.com/file/d/1NNA_lCY5FqzxpYtf1DIreZ8i7BKATTn9/view?usp=
=3Dsharing
RenderDoc capture:
https://drive.google.com/file/d/1P1Dr2g4L8LpC7CBfVmriWX8X7F-mLx0w/view?usp=
=3Dsharing
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Auto-Submitted: auto-generated
| Bug ID |
110370
|
| Summary |
Rendering artifacts in Enter The Gungeon on Both RX 590 and R=
adeon 7
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
Sonicadvance1@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
You are receiving this mail because:
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============1501614071==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110370] Rendering artifacts in Enter The Gungeon on Both RX 590
and Radeon 7
Date: Tue, 09 Apr 2019 13:32:14 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D110370
--- Comment #1 from Ryan Houdek ---
Some additional information.
If you change their lighting model from High to Low in the video settings t=
hen
the corruption goes away, but this is obviously less than ideal.
Definitely something to do with that shading pass though.
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Commen=
t # 1
on bug 11037=
0
from Ryan Houdek
Some additional information.
If you change their lighting model from High to Low in the video settings t=
hen
the corruption goes away, but this is obviously less than ideal.
Definitely something to do with that shading pass though.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110370] Rendering artifacts in Enter The Gungeon on Both RX 590
and Radeon 7
Date: Wed, 10 Apr 2019 18:04:07 +0000
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--- Comment #2 from andrew.m.mcmahon@gmail.com ---
I don't seem to suffer with poor performance even on an obsolete Phenom II =
x4
955. But now that you've mentioned when I notice a very slight bit of this
shimmering effect on my R9 285, admittedly not to the same degree as you.
It's quite noticeable on the first red step at the beginning of the game and
seems to shift around with the position of the game camera:
https://imgur.com/a/IBmHmhd
Using the GOG v2.1.5 release on:
> Debian Testing
> Linux-drm-fixes-5.1
> Mesa 19.1.0-devel (git-53f715fafb)
> Device: AMD Radeon R9 200 Series (TONGA, DRM 3.30.0, 5.1.0-rc1+, LLVM 8.0=
.0)
Recorded a trace running the x86 & x86_64 build of the game:
https://drive.google.com/drive/folders/10lYHjPXwkxVyUCQM2lJgKES_l2_HNKLg
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Commen=
t # 2
on bug 11037=
0
from an=
drew.m.mcmahon@gmail.com
I don't seem to suffer with poor performance even on an obsole=
te Phenom II x4
955. But now that you've mentioned when I notice a very slight bit of this
shimmering effect on my R9 285, admittedly not to the same degree as you.
It's quite noticeable on the first red step at the beginning of the game and
seems to shift around with the position of the game camera:
https://imgur.com/a/IBmHmhd
Using the GOG v2.1.5 release on:
> Debian Testing
> Linux-drm-fixes-5.1
> Mesa 19.1.0-devel (git-53f715fafb)
> Device: AMD Radeon R9 200 Series (TONGA, DRM 3.30.0, 5.1.0-rc1+, LLVM =
8.0.0)
Recorded a trace running the x86 & x86_64 build of the game:
https://drive.google.com/drive/folders/10lYHjPXwkxVyUCQM2lJgKES_l=
2_HNKLg
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1148601828==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110370] Rendering artifacts in Enter The Gungeon on Both RX 590
and Radeon 7
Date: Wed, 25 Sep 2019 18:49:16 +0000
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GitLab Migration User changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #3 from GitLab Migration User ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
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changed
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