From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110897] HyperZ is broken for r300 (bad z for some micro and
macrotiles?)
Date: Tue, 11 Jun 2019 18:07:16 +0000
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Date: Tue, 11 Jun 2019 18:07:16 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D110897
--- Comment #1 from Richard Thier ---
Created attachment 144510
--> https://bugs.freedesktop.org/attachment.cgi?id=3D144510&action=3Dedit
Second screenshot (visible tile boundary - zbuffer is completely wasted bel=
ow)
Added second screenshot. You can see the tile here where the blue gear is.
Above the line that tile starts and above the line from the next tile-line
there is good z-buffer always.
Here I am after some seconds so the whole zbuffer became unusable at this p=
oint
and that is why things are black. In games that have a skybox I tend to see=
the
skybox instead or far away things instead of black!
Resolution is 1024x768 so you can even measure the size of the tile. I thin=
k it
is 32x32 or similar.
--=20
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You are the assignee for the bug.=
--15602764361.66F9CF.12468
Date: Tue, 11 Jun 2019 18:07:16 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 1
on bug 11089=
7
from =
Richard Thier
Created attachment 144510 [details]
Second screenshot (visible tile boundary - zbuffer is completely wasted bel=
ow)
Added second screenshot. You can see the tile here where the blue gear is.
Above the line that tile starts and above the line from the next tile-line
there is good z-buffer always.
Here I am after some seconds so the whole zbuffer became unusable at this p=
oint
and that is why things are black. In games that have a skybox I tend to see=
the
skybox instead or far away things instead of black!
Resolution is 1024x768 so you can even measure the size of the tile. I thin=
k it
is 32x32 or similar.
You are receiving this mail because:
- You are the assignee for the bug.
=
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