From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 110897] HyperZ is broken for r300 (bad z for some micro and macrotiles?) Date: Fri, 14 Jun 2019 22:01:40 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1246002512==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id C77578972C for ; Fri, 14 Jun 2019 22:01:39 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1246002512== Content-Type: multipart/alternative; boundary="15605496990.71DA231.17378" Content-Transfer-Encoding: 7bit --15605496990.71DA231.17378 Date: Fri, 14 Jun 2019 22:01:39 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D110897 --- Comment #36 from Richard Thier --- Okay it seems pipes=3D1 is working on my machine. diff --git a/src/gallium/drivers/r300/r300_texture_desc.c b/src/gallium/drivers/r300/r300_texture_desc.c index 77d272bfb6b..029b28570d7 100644 --- a/src/gallium/drivers/r300/r300_texture_desc.c +++ b/src/gallium/drivers/r300/r300_texture_desc.c @@ -358,6 +358,9 @@ static void r300_setup_hyperz_properties(struct r300_sc= reen *screen, pipes =3D screen->info.r300_num_z_pipes; } else { pipes =3D screen->info.r300_num_gb_pipes; + /* FIXME: Quickfix only for Mobility Radeon Xpress 200M in asus laptop! */ + pipes =3D 2; // Half the screen is bad for me + pipes =3D 1; // Whole screen is ok for me } for (i =3D 0; i <=3D tex->b.b.last_level; i++) { I do not even dare uploading this patch as it likely only works on my speci= fic machine! The know-how seems to be worthy of knowing though so in case anyone see something like this, they can try something similar until there is a pr= oper fix. 317 /* The tile size of 1 DWORD in ZMASK RAM is: 318 * 319 * GPU Pipes 4x4 mode 8x8 mode 320 * ------------------------------------------ 321 * R580 4P/1Z 32x32 64x64 322 * RV570 3P/1Z 48x16 96x32 323 * RV530 1P/2Z 32x16 64x32 324 * 1P/1Z 16x16 32x32 325 */ 326 static unsigned zmask_blocks_x_per_dw[4] =3D {4, 8, 12, 8}; 327 static unsigned zmask_blocks_y_per_dw[4] =3D {4, 4, 4, 8}; I should have thought that pipes=3D1 is for me. As you can see here, there = are hardcoded values for X and Y block counts. Originally drm reports pipes=3D3= for my card so I end up using the third column in this table: 12*4 blocks. Now remembering I had to half both of them earlier using the hacky patch (6= *2) it was sure that "pipes=3D2" would not work still, because 4*8 =3D 32 is st= ill much more than 6*2=3D12 I provided. Of course 4*4=3D16 so now I see my earlier h= ack was a bit miscalculated. Also now I see exactly why 1/3 of the screen was only "working": because 12= /4 =3D 3 and 4/4=3D1. You can clearly see this from the table!!! Wow! I see that "r300_num_gb_pipes" is used at some of the other places: src/gallium/drivers/r300/r300_query.c src/gallium/drivers/r300/r300_emit.c (also for some queries) src/gallium/drivers/r300/r300_context.c (only fprintf-ing for debugging) src/gallium/winsys/radeon/drm/radeon_drm_winsys.c (this where the drm query= is) I do not really know what kind of "queries" are these, but I might go and change code so that winsys returns gb_pipes=3D1 itself without hacks at oth= er places and see if there are other glitches (a bit prolonged testing). Who knows, maybe things actually get less glitchy if this query stuff is re= ally used and the value was bad before! Then if I see that I really only have one pipeline, then maybe I should loo= k at the other side of this drm call to see why it returns this value and not el= se. PS.: One other thing that I do not know is if pipes can exist maybe but can= be turned off or something? But I really have no idea about that. PS.: I also grow to understand the logic why the smaller values here actual= ly make more to be properly rendered on screen! Because if there are two or th= ree pipes for example, you clear things similarly to this pattern: 01012323.... etc (I saw them in docs or source comments). So if there would= be two pipes, you can z-delete two blocks at the same time etc. it is only sim= ple maths to see the smaller values are better here then. --=20 You are receiving this mail because: You are the assignee for the bug.= --15605496990.71DA231.17378 Date: Fri, 14 Jun 2019 22:01:39 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 36 on bug 11089= 7 from = Richard Thier
Okay it seems pipes=3D1 is working on my machine.

diff --git a/src/gallium/drivers/r300/r300_texture_desc.c
b/src/gallium/drivers/r300/r300_texture_desc.c
index 77d272bfb6b..029b28570d7 100644
--- a/src/gallium/drivers/r300/r300_texture_desc.c
+++ b/src/gallium/drivers/r300/r300_texture_desc.c
@@ -358,6 +358,9 @@ static void r300_setup_hyperz_propertie=
s(struct r300_screen
*screen,
             pipes =3D screen->info.r300_num_z_pipes;
         } else {
             pipes =3D screen->info.r300_num_gb_pipes;
+           /* FIXME: Quickfix only for Mobility Radeon Xpress 200M in asus
laptop! */
+            pipes =3D 2; // Half the screen is bad for me
+            pipes =3D 1; // Whole screen is ok for me
         }

         for (i =3D 0; i <=3D tex->b.b.last_level; i++) {

I do not even dare uploading this patch as it likely only works on my speci=
fic
machine! The know-how seems to be worthy of knowing though so in case anyone
see something like this, they can try something similar until there is a pr=
oper
fix.

317     /* The tile size of 1 DWORD in ZMASK RAM is:
318      *
319      * GPU    Pipes    4x4 mode   8x8 mode
320      * ------------------------------------------
321      * R580   4P/1Z    32x32      64x64
322      * RV570  3P/1Z    48x16      96x32
323      * RV530  1P/2Z    32x16      64x32
324      *        1P/1Z    16x16      32x32
325      */
326     static unsigned zmask_blocks_x_per_dw[4] =3D {4, 8, 12, 8};
327     static unsigned zmask_blocks_y_per_dw[4] =3D {4, 4,  4, 8};

I should have thought that pipes=3D1 is for me. As you can see here, there =
are
hardcoded values for X and Y block counts. Originally drm reports pipes=3D3=
 for
my card so I end up using the third column in this table: 12*4 blocks.

Now remembering I had to half both of them earlier using the hacky patch (6=
*2)
it was sure that "pipes=3D2" would not work still, because 4*8 =
=3D 32 is still much
more than 6*2=3D12 I provided. Of course 4*4=3D16 so now I see my earlier h=
ack was
a bit miscalculated.

Also now I see exactly why 1/3 of the screen was only "working": =
because 12/4 =3D
3 and 4/4=3D1. You can clearly see this from the table!!! Wow!

I see that "r300_num_gb_pipes" is used at some of the other place=
s:

src/gallium/drivers/r300/r300_query.c
src/gallium/drivers/r300/r300_emit.c (also for some queries)
src/gallium/drivers/r300/r300_context.c (only fprintf-ing for debugging)
src/gallium/winsys/radeon/drm/radeon_drm_winsys.c (this where the drm query=
 is)

I do not really know what kind of "queries" are these, but I migh=
t go and
change code so that winsys returns gb_pipes=3D1 itself without hacks at oth=
er
places and see if there are other glitches (a bit prolonged testing).

Who knows, maybe things actually get less glitchy if this query stuff is re=
ally
used and the value was bad before!

Then if I see that I really only have one pipeline, then maybe I should loo=
k at
the other side of this drm call to see why it returns this value and not el=
se.

PS.: One other thing that I do not know is if pipes can exist maybe but can=
 be
turned off or something? But I really have no idea about that.

PS.: I also grow to understand the logic why the smaller values here actual=
ly
make more to be properly rendered on screen! Because if there are two or th=
ree
pipes for example, you clear things similarly to this pattern:

01012323.... etc (I saw them in docs or source comments). So if there would=
 be
two pipes, you can z-delete two blocks at the same time etc. it is only sim=
ple
maths to see the smaller values are better here then.


You are receiving this mail because:
  • You are the assignee for the bug.
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