https://bugs.freedesktop.org/show_bug.cgi?id=111010 Bug ID: 111010 Summary: Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0 Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: felix.adrianto@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 144651 --> https://bugs.freedesktop.org/attachment.cgi?id=144651&action=edit shader cache corruption Background: Using Cemu emulator with shader cache functionality breaks after commit 11e16ca7ce0. Screen display only solid colors with very low fps. System: AMD Ryzen 2600 RX580 Linux 5.0.9, amdgpu, mesa master How to reproduce the issue: 1. Run Cemu, enable shader cache functionality 2. Play a game then let shader cahce be generated. Game can be played normally and shader can be built normally. No graphical issue is found at this stage. 3. Quit Cemu 4. Play the same game again utilizing the generated shader cache 5. Game display shows flickering solid colors as shown in this ticket attachment. Expected result: Playing the same game with previously generated shader cache should display the correct graphic instead of flickering solid colors. Can you address this issue? -- You are receiving this mail because: You are the assignee for the bug.