From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111241] Shadertoy shader causing hang
Date: Fri, 30 Aug 2019 23:57:36 +0000
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Date: Fri, 30 Aug 2019 23:57:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111241
--- Comment #12 from Dieter N=C3=BCtzel ---
(In reply to Pierre-Eric Pelloux-Prayer from comment #11)
> (In reply to Dieter N=C3=BCtzel from comment #8)
> > BTW
> >=20
> > Pierre-Eric can you look into this
> >=20
> > Shadertoy shader corruption, too?
> > https://www.shadertoy.com/view/Xt3cWS
> >
>=20
> The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9.
>=20
> So the content is undefined and may be black on some platform or random.
>=20
> radeonsi is correct here, but we might want to replace undef values with =
0x0
> to get a default value instead of random.
Cool to have you around for bug hunting...;-)
Any hints where I shoud change 'undef values with 0x0' for testing?
And sorry that I 'hijacked' this thread - should I open a new ticket?
--=20
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Date: Fri, 30 Aug 2019 23:57:36 +0000
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Comme=
nt # 12
on bug 11124=
1
from Dieter N=C3=BCtzel
(In reply to Pierre-Eric Pelloux-Prayer from comment #11)
> (In reply to Dieter N=C3=BCtzel from comment #8)
> > BTW
> >=20
> > Pierre-Eric can you look into this
> >=20
> > Shadertoy shader corruption, too?
> > https://www.sha=
dertoy.com/view/Xt3cWS
> >
>=20
> The "Buffer A" shader doesn't write fragColor when uv.y is &=
lt; 0.1 or > 0.9.
>=20
> So the content is undefined and may be black on some platform or rando=
m.
>=20
> radeonsi is correct here, but we might want to replace undef values wi=
th 0x0
> to get a default value instead of random.
Cool to have you around for bug hunting...;-)
Any hints where I shoud change 'undef values with 0x0' for testing?
And sorry that I 'hijacked' this thread - should I open a new ticket?
You are receiving this mail because:
- You are the assignee for the bug.
=
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