From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111241] Shadertoy shader causing hang
Date: Fri, 30 Aug 2019 11:56:23 +0000
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Date: Fri, 30 Aug 2019 11:56:22 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111241
--- Comment #11 from Pierre-Eric Pelloux-Prayer ---
(In reply to Dieter N=C3=BCtzel from comment #8)
> BTW
>=20
> Pierre-Eric can you look into this
>=20
> Shadertoy shader corruption, too?
> https://www.shadertoy.com/view/Xt3cWS
>
The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9.
So the content is undefined and may be black on some platform or random.
radeonsi is correct here, but we might want to replace undef values with 0x=
0 to
get a default value instead of random.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 30 Aug 2019 11:56:22 +0000
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Comme=
nt # 11
on bug 11124=
1
from Pierre=
-Eric Pelloux-Prayer
(In reply to Dieter N=C3=BCtzel from comment #8)
> BTW
>=20
> Pierre-Eric can you look into this
>=20
> Shadertoy shader corruption, too?
> https://www.shaderto=
y.com/view/Xt3cWS
>
The "Buffer A" shader doesn't write fragColor when uv.y is < 0=
.1 or > 0.9.
So the content is undefined and may be black on some platform or random.
radeonsi is correct here, but we might want to replace undef values with 0x=
0 to
get a default value instead of random.
You are receiving this mail because:
- You are the assignee for the bug.
=
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