From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111241] Shadertoy shader causing hang
Date: Fri, 09 Aug 2019 16:22:09 +0000
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Date: Fri, 9 Aug 2019 16:22:09 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111241
--- Comment #3 from Pierre-Eric Pelloux-Prayer ---
Here's my understanding of the issue.
This shader uses 2 passes:
- the first pass has BufferA as input and output and does:
if (first frame)
// init bufferA content
else
// do something useful
- the 2nd pass has BufferA as input and does:
N =3D texelFetch(bufferA)
for(i=3D0; i < N; i++)
// do something
The problem here is the "// init bufferA content": it fails to initialize t=
he
buffer content properly, leading to an infinite loop in the 2nd pass.
The exact code is:
if (iFrame=3D=3D0) { O -=3D O; return; }
If one replaces this line with:
if (iFrame=3D=3D0) { O =3D vec4(0.0f); return; }
The shader works fine (you can test the modified version here:
https://www.shadertoy.com/view/wtSXzw ).
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Date: Fri, 9 Aug 2019 16:22:09 +0000
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Commen=
t # 3
on bug 11124=
1
from Pierre=
-Eric Pelloux-Prayer
Here's my understanding of the issue.
This shader uses 2 passes:
- the first pass has BufferA as input and output and does:
if (first frame)
// init bufferA content
else
// do something useful
- the 2nd pass has BufferA as input and does:
N =3D texelFetch(bufferA)
for(i=3D0; i < N; i++)
// do something
The problem here is the "// init bufferA content": it fails to in=
itialize the
buffer content properly, leading to an infinite loop in the 2nd pass.
The exact code is:
if (iFrame=3D=3D0) { O -=3D O; return; }
If one replaces this line with:
if (iFrame=3D=3D0) { O =3D vec4(0.0f); return; }
The shader works fine (you can test the modified version here:
https://www.shadertoy.com=
/view/wtSXzw ).
You are receiving this mail because:
- You are the assignee for the bug.
=
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