From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111241] Shadertoy shader causing hang Date: Tue, 03 Sep 2019 12:00:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0642072039==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 03A458908B for ; Tue, 3 Sep 2019 12:00:34 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0642072039== Content-Type: multipart/alternative; boundary="15675120330.B81E7D41.29032" Content-Transfer-Encoding: 7bit --15675120330.B81E7D41.29032 Date: Tue, 3 Sep 2019 12:00:33 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111241 --- Comment #14 from Pierre-Eric Pelloux-Prayer --- > > And sorry that I 'hijacked' this thread - should I open a new ticket? >=20 > I don't think you need to open a bug for it at all. As its not a bug in M= esa > its a shader bug. >=20 It's not a bug in Mesa but if adopting the same behavior than other drivers= is cheap performance-wise I think we should consider it. For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0 could do the trick... maybe there are other/better ways though. --=20 You are receiving this mail because: You are the assignee for the bug.= --15675120330.B81E7D41.29032 Date: Tue, 3 Sep 2019 12:00:33 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 14 on bug 11124= 1 from Pierre= -Eric Pelloux-Prayer
> > And sorry that I 'hijacked' th=
is thread - should I open a new ticket?
>=20
> I don't think you need to open a bug for it at all. As its not a bug i=
n Mesa
> its a shader bug.
> 

It's not a bug in Mesa but if adopting the same behavior than other drivers=
 is
cheap performance-wise I think we should consider it.

For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0
could do the trick... maybe there are other/better ways though.


You are receiving this mail because:
  • You are the assignee for the bug.
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