From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111241] Shadertoy shader causing hang
Date: Tue, 03 Sep 2019 12:00:34 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0642072039=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[IPv6:2610:10:20:722:a800:ff:fe98:4b55])
by gabe.freedesktop.org (Postfix) with ESMTP id 03A458908B
for ; Tue, 3 Sep 2019 12:00:34 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0642072039==
Content-Type: multipart/alternative; boundary="15675120330.B81E7D41.29032"
Content-Transfer-Encoding: 7bit
--15675120330.B81E7D41.29032
Date: Tue, 3 Sep 2019 12:00:33 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D111241
--- Comment #14 from Pierre-Eric Pelloux-Prayer ---
> > And sorry that I 'hijacked' this thread - should I open a new ticket?
>=20
> I don't think you need to open a bug for it at all. As its not a bug in M=
esa
> its a shader bug.
>=20
It's not a bug in Mesa but if adopting the same behavior than other drivers=
is
cheap performance-wise I think we should consider it.
For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0
could do the trick... maybe there are other/better ways though.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15675120330.B81E7D41.29032
Date: Tue, 3 Sep 2019 12:00:33 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 14
on bug 11124=
1
from Pierre=
-Eric Pelloux-Prayer
> > And sorry that I 'hijacked' th=
is thread - should I open a new ticket?
>=20
> I don't think you need to open a bug for it at all. As its not a bug i=
n Mesa
> its a shader bug.
>
It's not a bug in Mesa but if adopting the same behavior than other drivers=
is
cheap performance-wise I think we should consider it.
For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0
could do the trick... maybe there are other/better ways though.
You are receiving this mail because:
- You are the assignee for the bug.
=
--15675120330.B81E7D41.29032--
--===============0642072039==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0642072039==--